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desenrolo
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be2e85942e |
1
.gitignore
vendored
|
@ -1,3 +1,4 @@
|
||||||
# Godot 4+ specific ignores
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# Godot 4+ specific ignores
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||||||
|
/Docs/
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||||||
.godot/
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.godot/
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||||||
/android/
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/android/
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||||||
|
|
253
assets/fonts/FONTLOG.txt
Normal file
|
@ -0,0 +1,253 @@
|
||||||
|
Please distribute this file along with the Xolonium fonts when possible.
|
||||||
|
|
||||||
|
|
||||||
|
Source
|
||||||
|
|
||||||
|
Find the sourcefiles of Xolonium at
|
||||||
|
<gitlab.com/sev/xolonium>
|
||||||
|
|
||||||
|
|
||||||
|
Credits
|
||||||
|
|
||||||
|
Xolonium is created with FontForge <fontforge.org>,
|
||||||
|
Inkscape <inkscape.org>, Python <python.org>, and
|
||||||
|
FontTools <github.com/fonttools>.
|
||||||
|
|
||||||
|
It originated as a custom font for the open-source
|
||||||
|
game Xonotic <xonotic.org>. With many thanks to the
|
||||||
|
Xonotic community for your support.
|
||||||
|
|
||||||
|
|
||||||
|
Supported OpenType features
|
||||||
|
|
||||||
|
case Provides case sensitive placement of punctuation,
|
||||||
|
brackets, and math symbols for uppercase text.
|
||||||
|
frac Replaces number/number sequences with diagonal fractions.
|
||||||
|
Numbers that touch a slash should not exceed 10 digits.
|
||||||
|
kern Provides kerning for Latin, Greek, and Cyrillic scripts.
|
||||||
|
locl Dutch: Replaces j with a stressed version if it follows í.
|
||||||
|
Sami: Replaces n-form Eng with the preferred N-form version.
|
||||||
|
Romanian and Moldovan: Replaces ŞşŢţ with the preferred ȘșȚț.
|
||||||
|
pnum Replaces monospaced digits with proportional versions.
|
||||||
|
sinf Replaces digits with scientific inferiors below the baseline.
|
||||||
|
subs Replaces digits with subscript versions on the baseline.
|
||||||
|
sups Replaces digits with superscript versions.
|
||||||
|
zero Replaces zero with a slashed version.
|
||||||
|
|
||||||
|
|
||||||
|
Supported glyph sets
|
||||||
|
|
||||||
|
Adobe Latin 3
|
||||||
|
OpenType W1G
|
||||||
|
ISO 8859-1 Western European
|
||||||
|
ISO 8859-2 Central European
|
||||||
|
ISO 8859-3 South European
|
||||||
|
ISO 8859-4 North European
|
||||||
|
ISO 8859-5 Cyrillic
|
||||||
|
ISO 8859-7 Greek
|
||||||
|
ISO 8859-9 Turkish
|
||||||
|
ISO 8859-10 Nordic
|
||||||
|
ISO 8859-13 Baltic Rim
|
||||||
|
ISO 8859-14 Celtic
|
||||||
|
ISO 8859-15 Western European
|
||||||
|
ISO 8859-16 South-Eastern European
|
||||||
|
|
||||||
|
|
||||||
|
Available glyphs
|
||||||
|
|
||||||
|
!"#$%&'()*+,-./0123456789:;<=>?
|
||||||
|
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
|
||||||
|
`abcdefghijklmnopqrstuvwxyz{|}~
|
||||||
|
|
||||||
|
¡¢£¤¥¦§¨©ª«¬ ®¯°±²³´µ¶·¸¹º»¼½¾¿
|
||||||
|
ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß
|
||||||
|
àáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ
|
||||||
|
ĀāĂ㥹ĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğ
|
||||||
|
ĠġĢģĤĥĦħĨĩĪīĬĭĮįİıIJijĴĵĶķĸĹĺĻļĽľ
|
||||||
|
ĿŀŁłŃńŅņŇňŊŋŌōŎŏŐőŒœŔŕŖŗŘřŚśŜŝŞş
|
||||||
|
ŠšŢţŤťŦŧŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽž
|
||||||
|
ƒǺǻǼǽǾǿȘșȚțȷ
|
||||||
|
|
||||||
|
ˆˇˉ˘˙˚˛˜˝
|
||||||
|
|
||||||
|
ͺ;΄΅Ά·ΈΉΊΌΎΏΐ
|
||||||
|
ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰ
|
||||||
|
αβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ
|
||||||
|
|
||||||
|
ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏАБВГДЕЖЗИЙКЛМНОП
|
||||||
|
РСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп
|
||||||
|
рстуфхцчшщъыьэюяѐёђѓєѕіїјљњћќѝўџ
|
||||||
|
ѢѣѲѳѴѵҐґҒғҔҕҖҗҘҙҚқҜҝҞҟҠҡҢңҤҥҦҧҨҩ
|
||||||
|
ҪҫҬҭҮүҰұҲҳҴҵҶҷҸҹҺһҼҽӀӁӂӇӈӋӌӏӐӑӒӓ
|
||||||
|
ӔӕӖӗӘәӜӝӞӟӠӡӢӣӤӥӦӧӨөӮӯӰӱӲӳӴӵӶӷӸӹ
|
||||||
|
Ԥԥ
|
||||||
|
|
||||||
|
ḂḃḊḋḞḟṀṁṖṗṠṡṪṫẀẁẂẃẄẅẞỲỳ
|
||||||
|
|
||||||
|
‒–—―‘’‚‛“”„‟†‡•…‰′″‹›‽‾⁄
|
||||||
|
⁰⁴⁵⁶⁷⁸⁹⁺⁻⁼⁽⁾ⁿ₀₁₂₃₄₅₆₇₈₉₊₋₌₍₎
|
||||||
|
₤₦₩₫€₯₱₹₺₽₿
|
||||||
|
℅ℓ№℗™Ω℮
|
||||||
|
⅛⅜⅝⅞
|
||||||
|
←↑→↓
|
||||||
|
∂∆∏∑−∕∙√∞∟∫≈≠≤≥
|
||||||
|
⌖
|
||||||
|
■▬▮▰▲▶▼◀◆◊●◢◣◤◥
|
||||||
|
☄★☠☢☣⚙⚛⚠⚡⛔
|
||||||
|
❇❈❌❤❰❱❲❳
|
||||||
|
fffiflffiffl
|
||||||
|
🌌🌍🌎🌏👽💣🔥🔫
|
||||||
|
😁😃😄😆😇😈😉😊😎😐😒😕😘
|
||||||
|
😛😝😞😟😠😣😭😮😲😴😵
|
||||||
|
🚀
|
||||||
|
|
||||||
|
|
||||||
|
Debugging glyphs
|
||||||
|
|
||||||
|
U+EFFD Font version
|
||||||
|
U+F000 Font hinting indicator
|
||||||
|
|
||||||
|
|
||||||
|
Changelog
|
||||||
|
|
||||||
|
Xolonium 4.1 2016-11-22 Severin Meyer <sev.ch@web.de>
|
||||||
|
Reverted frac OpenType feature to a more stable implementation
|
||||||
|
|
||||||
|
Xolonium 4.0 2016-10-08 Severin Meyer <sev.ch@web.de>
|
||||||
|
Decreased width of most glyphs
|
||||||
|
Thinner vertical stems in Xolonium-Regular
|
||||||
|
Thicker horizontal stems in Xolonium-Bold
|
||||||
|
Revised diagonal stems
|
||||||
|
Lowered middle bars
|
||||||
|
Revised diacritical bars
|
||||||
|
Added glyphs:
|
||||||
|
ӏẞ₿
|
||||||
|
U+2007 U+2008 U+2009 U+200A U+202F
|
||||||
|
U+EFFD U+F000
|
||||||
|
Revised glyphs:
|
||||||
|
$&,JKQRXkwxy~¢¤ßǻ˜ζκλμξφЖУжћѴѵ∕₱₺₦₩€ℓ№≈ffffiffl
|
||||||
|
❤🌍🌎🌏😁😄😇😈😉😊😘😭😮😴🚀
|
||||||
|
Removed uncommon glyphs:
|
||||||
|
ʼnſʼҌҍҎҏҾҿӃӄӇӈӚӛӪӫӬӭ
|
||||||
|
U+0312 U+0313 U+0326
|
||||||
|
Simplified OpenType features pnum, zero, and case
|
||||||
|
Removed OpenType feature dlig
|
||||||
|
Revised vertical metrics
|
||||||
|
Merged outlines of composite glyphs in otf version
|
||||||
|
Added ttf version with custom outlines and instructions
|
||||||
|
Added woff and woff2 version
|
||||||
|
|
||||||
|
Xolonium 3.1 2015-06-10 Severin Meyer <sev.ch@web.de>
|
||||||
|
Added currency glyphs:
|
||||||
|
₦₩₫₱₹₺₽
|
||||||
|
Revised glyph:
|
||||||
|
₯
|
||||||
|
Relicensed public release under the SIL Open Font License 1.1
|
||||||
|
|
||||||
|
Xolonium 3.0 2015-05-04 Severin Meyer <sev.ch@web.de>
|
||||||
|
Decreased width of glyphs
|
||||||
|
Decreased descender height
|
||||||
|
Increased height of super/subscript glyphs
|
||||||
|
Revised width of dashes, underscore, and overscore
|
||||||
|
Sharper bends with more circular proportions
|
||||||
|
Decreased stroke thickness of mathematical glyphs
|
||||||
|
Revised diacritical marks
|
||||||
|
Revised diacritical bars
|
||||||
|
Revised Cyrillic hooks
|
||||||
|
Revised glyphs:
|
||||||
|
GQRYjmuwßŊŒſƒǻfffiffiffl
|
||||||
|
ΞΨΩδζιξπςστυφω
|
||||||
|
ЉЄДЛУЭЯбдлэяєљђєћѢѣҨҩҼҽӃӄӘә
|
||||||
|
#$&'()*,/69?@[]{}~¡£¤¥§©®¿
|
||||||
|
‹›₤€₯ℓ№℗℮←↑→↓∂∏∑∞≈▰☄❈❰❱❲❳😝
|
||||||
|
Raised vertical position of mathematical glyphs
|
||||||
|
Unified advance width of numeral and monetary glyphs
|
||||||
|
Unified advance width of mathematical glyphs
|
||||||
|
Revised bearings
|
||||||
|
Rewrote kern feature
|
||||||
|
Bolder Xolonium-Bold with improved proportions
|
||||||
|
Updated glyph names to conform to the AGLFN 1.7
|
||||||
|
Revised hints and PS Private Dictionary
|
||||||
|
Added glyphs:
|
||||||
|
ӶӷԤԥ
|
||||||
|
Added OpenType features:
|
||||||
|
case frac liga locl pnum sinf subs sups zero
|
||||||
|
|
||||||
|
Xolonium 2.4 2014-12-23 Severin Meyer <sev.ch@web.de>
|
||||||
|
Added dingbats:
|
||||||
|
⛔💣🔥
|
||||||
|
Revised size and design of emoticons
|
||||||
|
Revised dingbats:
|
||||||
|
⌖☄☠☣⚙⚛⚠⚡❇❈🌌🌍🌎🌏🔫
|
||||||
|
Removed dingbat:
|
||||||
|
💥
|
||||||
|
|
||||||
|
Xolonium 2.3 2014-08-14 Severin Meyer <sev.ch@web.de>
|
||||||
|
Bugfixed ε and έ, thanks to bowzee for the feedback
|
||||||
|
|
||||||
|
Xolonium 2.2 2014-03-01 Severin Meyer <sev.ch@web.de>
|
||||||
|
Added dingbats:
|
||||||
|
⌖◆●❌💥
|
||||||
|
Revised dingbats:
|
||||||
|
•←↑→↓◊☄★☠☣⚙⚛⚠⚡❇❈❤🌌🌍🌎🌏👽🔫🚀
|
||||||
|
Removed dingbats:
|
||||||
|
♻✪💡📡🔋🔧🔭
|
||||||
|
|
||||||
|
Xolonium 2.1 2013-10-20 Severin Meyer <sev.ch@web.de>
|
||||||
|
Added dingbats:
|
||||||
|
←↑→↓❰❱❲❳■▬▮▰▲▶▼◀◢◣◤◥
|
||||||
|
☄★☠☢☣♻⚙⚛⚠⚡✪❇❈❤
|
||||||
|
🌌🌍🌎🌏👽💡📡🔋🔧🔫🔭🚀
|
||||||
|
😁😃😄😆😇😈😉😊😎😐😒😕
|
||||||
|
😘😛😝😞😟😠😣😭😮😲😴😵
|
||||||
|
|
||||||
|
Xolonium 2.0.1 2013-07-12 Severin Meyer <sev.ch@web.de>
|
||||||
|
Reorganised and simplified files
|
||||||
|
|
||||||
|
Xolonium 2.0 2012-08-11 Severin Meyer <sev.ch@web.de>
|
||||||
|
Revised bends
|
||||||
|
Revised thickness of uppercase diagonal stems
|
||||||
|
Revised diacritical marks
|
||||||
|
Revised hints and PS Private Dictionary
|
||||||
|
Revised glyphs:
|
||||||
|
*1469@DPRly{}§©®¶ÐÞƒΘΞαεζνξνυЄЉЊ
|
||||||
|
ЏБЗЛУЧЪЫЬЭЯбзлчъыьэяєљњџ•€∂∙√∞∫≠
|
||||||
|
Completed glyph sets:
|
||||||
|
Adobe Latin 3
|
||||||
|
OpenType World Glyph Set 1 (W1G)
|
||||||
|
Ghostscript Standard (ghostscript-fonts-std-8.11)
|
||||||
|
Added OpenType kern feature
|
||||||
|
Added Xolonium-Bold
|
||||||
|
|
||||||
|
Xolonium 1.2 2011-02-12 Severin Meyer <sev.ch@web.de>
|
||||||
|
Revised glyphs:
|
||||||
|
D·Ðı
|
||||||
|
Completed glyph sets:
|
||||||
|
ISO 8859-7 (Greek)
|
||||||
|
Unicode Latin Extended-A block
|
||||||
|
Added glyphs:
|
||||||
|
†‡•…‰⁄™∂∑−√∞≠≤≥
|
||||||
|
|
||||||
|
Xolonium 1.1 2011-01-17 Severin Meyer <sev.ch@web.de>
|
||||||
|
Revised placement of cedilla and ogonek in accented glyphs
|
||||||
|
Revised glyphs:
|
||||||
|
,;DKTjkvwxy¥§Ð˛€
|
||||||
|
Completed glyph sets:
|
||||||
|
ISO 8859-2 (Central European)
|
||||||
|
ISO 8859-3 (South European, Esperanto)
|
||||||
|
ISO 8859-4 (North European)
|
||||||
|
ISO 8859-5 (Cyrillic)
|
||||||
|
ISO 8859-9 (Turkish)
|
||||||
|
ISO 8859-10 (Nordic)
|
||||||
|
ISO 8859-13 (Baltic Rim)
|
||||||
|
ISO 8859-14 (Celtic)
|
||||||
|
ISO 8859-16 (South-Eastern European)
|
||||||
|
Added glyphs:
|
||||||
|
ȷʼ̒ ЀЍѐѝ‒–—‘’‚‛“”„‟‹›
|
||||||
|
|
||||||
|
Xolonium 1.0 2011-01-04 Severin Meyer <sev.ch@web.de>
|
||||||
|
Completed glyph sets:
|
||||||
|
ISO 8859-1 (Western European)
|
||||||
|
ISO 8859-15 (Western European)
|
||||||
|
Added glyphs:
|
||||||
|
ĄĆĘŁŃŚŹŻąćęłńśźżıˆˇ˙˚˛˜
|
94
assets/fonts/LICENSE.txt
Normal file
|
@ -0,0 +1,94 @@
|
||||||
|
Copyright 2011-2016 Severin Meyer <sev.ch@web.de>,
|
||||||
|
with Reserved Font Name Xolonium.
|
||||||
|
|
||||||
|
This Font Software is licensed under the SIL Open Font License,
|
||||||
|
Version 1.1. This license is copied below, and is also available
|
||||||
|
with a FAQ at <http://scripts.sil.org/OFL>
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
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assets/img/playerGrey_walk1.png.import
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assets/music/House In a Forest Loop.ogg
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19
assets/music/House In a Forest Loop.ogg.import
Normal file
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|
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BIN
assets/sfx/gameover.wav
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24
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
20
scenes/ball.tscn
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
[gd_scene load_steps=4 format=3 uid="uid://dm5jrnxmxnuof"]
|
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|
|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
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|
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|
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|
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|
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|
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|
|
||||||
|
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|
||||||
|
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|
151
scenes/balls.tscn
Normal file
|
@ -0,0 +1,151 @@
|
||||||
|
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|
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|
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|
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|
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|
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|
|
||||||
|
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|
||||||
|
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|
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|
|
||||||
|
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|
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|
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|
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|
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|
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|
|
||||||
|
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|
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|
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|
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|
|
||||||
|
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|
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|
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|
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|
|
||||||
|
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|
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|
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|
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|
|
||||||
|
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|
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|
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|
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|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
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|
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|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
[node name="Main" type="Node"]
|
||||||
|
script = ExtResource("1")
|
||||||
|
Ball = ExtResource("2")
|
||||||
|
|
||||||
|
[node name="WallContainer" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Wall2" type="StaticBody2D" parent="WallContainer"]
|
||||||
|
position = Vector2(948.743, 478.292)
|
||||||
|
rotation = -0.264907
|
||||||
|
physics_material_override = SubResource("1")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall2"]
|
||||||
|
texture = ExtResource("3")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall2"]
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource("2")
|
||||||
|
|
||||||
|
[node name="Wall7" type="StaticBody2D" parent="WallContainer"]
|
||||||
|
position = Vector2(530.235, 200)
|
||||||
|
rotation = -1.02983
|
||||||
|
physics_material_override = SubResource("3")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall7"]
|
||||||
|
texture = ExtResource("3")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall7"]
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource("2")
|
||||||
|
|
||||||
|
[node name="Wall8" type="StaticBody2D" parent="WallContainer"]
|
||||||
|
position = Vector2(653.325, 204.282)
|
||||||
|
rotation = 1.07416
|
||||||
|
physics_material_override = SubResource("4")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall8"]
|
||||||
|
texture = ExtResource("3")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall8"]
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource("2")
|
||||||
|
|
||||||
|
[node name="Wall4" type="StaticBody2D" parent="WallContainer"]
|
||||||
|
position = Vector2(1064.67, 326.032)
|
||||||
|
rotation = -1.5708
|
||||||
|
physics_material_override = SubResource("5")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall4"]
|
||||||
|
texture = ExtResource("3")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall4"]
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource("2")
|
||||||
|
|
||||||
|
[node name="Wall1" type="StaticBody2D" parent="WallContainer"]
|
||||||
|
position = Vector2(215.838, 474.657)
|
||||||
|
rotation = 0.315662
|
||||||
|
physics_material_override = SubResource("6")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall1"]
|
||||||
|
texture = ExtResource("3")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall1"]
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource("2")
|
||||||
|
|
||||||
|
[node name="Wall5" type="StaticBody2D" parent="WallContainer"]
|
||||||
|
position = Vector2(98, 320.82)
|
||||||
|
rotation = 1.5708
|
||||||
|
physics_material_override = SubResource("7")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall5"]
|
||||||
|
texture = ExtResource("3")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall5"]
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource("2")
|
||||||
|
|
||||||
|
[node name="Wall3" type="StaticBody2D" parent="WallContainer"]
|
||||||
|
position = Vector2(464.924, 553.519)
|
||||||
|
physics_material_override = SubResource("8")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall3"]
|
||||||
|
texture = ExtResource("3")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall3"]
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource("2")
|
||||||
|
|
||||||
|
[node name="Wall6" type="StaticBody2D" parent="WallContainer"]
|
||||||
|
position = Vector2(767.458, 554.361)
|
||||||
|
physics_material_override = SubResource("9")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall6"]
|
||||||
|
texture = ExtResource("3")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall6"]
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource("2")
|
||||||
|
|
||||||
|
[node name="Ball" parent="." instance=ExtResource("2")]
|
||||||
|
position = Vector2(456, 110)
|
||||||
|
|
||||||
|
[node name="Ball2" parent="." instance=ExtResource("2")]
|
||||||
|
position = Vector2(300, 97)
|
||||||
|
|
||||||
|
[node name="Ball3" parent="." instance=ExtResource("2")]
|
||||||
|
position = Vector2(204, 171)
|
||||||
|
|
||||||
|
[node name="Ball4" parent="." instance=ExtResource("2")]
|
||||||
|
position = Vector2(805, 107)
|
||||||
|
|
||||||
|
[node name="Ball5" parent="." instance=ExtResource("2")]
|
||||||
|
position = Vector2(987, 130)
|
||||||
|
|
||||||
|
[node name="Ball6" parent="." instance=ExtResource("2")]
|
||||||
|
position = Vector2(701, 81)
|
19
scenes/button.tscn
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
[gd_scene load_steps=2 format=3 uid="uid://cn4bsud8kgyvp"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://6ws803s4tnhy" path="res://scenes/icon.tscn" id="1_or1o1"]
|
||||||
|
|
||||||
|
[node name="Node2D" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="Icon" parent="." instance=ExtResource("1_or1o1")]
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="Icon"]
|
||||||
|
autostart = true
|
||||||
|
|
||||||
|
[node name="Button" type="Button" parent="."]
|
||||||
|
offset_left = 48.0
|
||||||
|
offset_top = 33.0
|
||||||
|
offset_right = 238.0
|
||||||
|
offset_bottom = 108.0
|
||||||
|
text = "Toggle motion"
|
||||||
|
|
||||||
|
[connection signal="pressed" from="Button" to="Icon" method="_on_button_pressed"]
|
9
scenes/icon.tscn
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
[gd_scene load_steps=3 format=3 uid="uid://6ws803s4tnhy"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bhxwkp0e2me1u" path="res://icon.png" id="1_6td5b"]
|
||||||
|
[ext_resource type="Script" path="res://scripts/icon.gd" id="2_hmv6m"]
|
||||||
|
|
||||||
|
[node name="Icon" type="Sprite2D"]
|
||||||
|
position = Vector2(577, 294)
|
||||||
|
texture = ExtResource("1_6td5b")
|
||||||
|
script = ExtResource("2_hmv6m")
|
8
scenes/label.tscn
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
[gd_scene format=3 uid="uid://dv2wrcn1ltc41"]
|
||||||
|
|
||||||
|
[node name="Label" type="Label"]
|
||||||
|
offset_left = 545.0
|
||||||
|
offset_top = 270.0
|
||||||
|
offset_right = 636.0
|
||||||
|
offset_bottom = 293.0
|
||||||
|
text = "Hello World"
|
50
scenes/player.tscn
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
[gd_scene load_steps=8 format=3 uid="uid://wo6auqcr0yy6"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://d0kmi60p357tt" path="res://assets/img/playerGrey_up1.png" id="1_0wenw"]
|
||||||
|
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ols1d"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dd5exrt8dhhjk" path="res://assets/img/playerGrey_up2.png" id="2_yxlb6"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://biap3qok1ijvk" path="res://assets/img/playerGrey_walk1.png" id="3_13gqe"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dd5xv0s0mj36s" path="res://assets/img/playerGrey_walk2.png" id="4_45c2b"]
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_lqq30"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("1_0wenw")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("2_yxlb6")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"up",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("3_13gqe")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("4_45c2b")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"walk",
|
||||||
|
"speed": 5.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wca1h"]
|
||||||
|
radius = 27.0
|
||||||
|
height = 68.0
|
||||||
|
|
||||||
|
[node name="Player" type="Area2D"]
|
||||||
|
script = ExtResource("1_ols1d")
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
scale = Vector2(0.5, 0.5)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_lqq30")
|
||||||
|
animation = &"up"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("CapsuleShape2D_wca1h")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
9
scripts/balls.gd
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
@export var Ball: PackedScene
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
if event.is_action_pressed("click"):
|
||||||
|
var new_ball = Ball.instantiate()
|
||||||
|
new_ball.position = get_viewport().get_mouse_position()
|
||||||
|
add_child(new_ball)
|
21
scripts/icon.gd
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
extends Sprite2D
|
||||||
|
|
||||||
|
var speed = 400
|
||||||
|
var angular_speed = PI
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
var timer = get_node("Timer")
|
||||||
|
timer.timeout.connect(_on_timer_timeout)
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
rotation += angular_speed * delta
|
||||||
|
var velocity = Vector2.UP.rotated(rotation) * speed
|
||||||
|
position += velocity * delta
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_pressed() -> void:
|
||||||
|
set_process(not is_processing())
|
||||||
|
|
||||||
|
|
||||||
|
func _on_timer_timeout():
|
||||||
|
visible = not visible
|
53
scripts/player.gd
Normal file
|
@ -0,0 +1,53 @@
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
signal hit
|
||||||
|
|
||||||
|
@export var speed = 400
|
||||||
|
|
||||||
|
var screen_size
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
screen_size = get_viewport_rect().size
|
||||||
|
|
||||||
|
hide()
|
||||||
|
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
var velocity = Vector2.ZERO
|
||||||
|
|
||||||
|
if Input.is_action_pressed("move_right"):
|
||||||
|
velocity.x += 1
|
||||||
|
if Input.is_action_pressed("move_left"):
|
||||||
|
velocity.x -= 1
|
||||||
|
if Input.is_action_pressed("move_down"):
|
||||||
|
velocity.y += 1
|
||||||
|
if Input.is_action_pressed("move_up"):
|
||||||
|
velocity.y -= 1
|
||||||
|
|
||||||
|
if velocity.length() > 0:
|
||||||
|
velocity = velocity.normalized() * speed
|
||||||
|
$AnimatedSprite2D.play()
|
||||||
|
else:
|
||||||
|
$AnimatedSprite2D.stop()
|
||||||
|
|
||||||
|
position += velocity * delta
|
||||||
|
position = position.clamp(Vector2.ZERO, screen_size)
|
||||||
|
|
||||||
|
if velocity.x != 0:
|
||||||
|
$AnimatedSprite2D.animation = "walk"
|
||||||
|
$AnimatedSprite2D.flip_v = false
|
||||||
|
$AnimatedSprite2D.flip_h = velocity.x < 0
|
||||||
|
elif velocity.y != 0:
|
||||||
|
$AnimatedSprite2D.animation = "up"
|
||||||
|
$AnimatedSprite2D.flip_v = velocity.y > 0
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
hide()
|
||||||
|
hit.emit()
|
||||||
|
$CollisionShape2D.set_deferred("disabled", true)
|
||||||
|
|
||||||
|
func start(pos):
|
||||||
|
position = pos
|
||||||
|
show()
|
||||||
|
$CollisionShape2D.disabled = false
|