21 lines
424 B
GDScript
21 lines
424 B
GDScript
extends Sprite2D
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var speed = 400
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var angular_speed = PI
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func _ready():
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var timer = get_node("Timer")
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timer.timeout.connect(_on_timer_timeout)
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func _process(delta: float) -> void:
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rotation += angular_speed * delta
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var velocity = Vector2.UP.rotated(rotation) * speed
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position += velocity * delta
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func _on_button_pressed() -> void:
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set_process(not is_processing())
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func _on_timer_timeout():
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visible = not visible
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