53 lines
1.1 KiB
GDScript
53 lines
1.1 KiB
GDScript
extends Area2D
|
|
|
|
signal hit
|
|
|
|
@export var speed = 400
|
|
|
|
var screen_size
|
|
|
|
func _ready() -> void:
|
|
screen_size = get_viewport_rect().size
|
|
|
|
hide()
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
var velocity = Vector2.ZERO
|
|
|
|
if Input.is_action_pressed("move_right"):
|
|
velocity.x += 1
|
|
if Input.is_action_pressed("move_left"):
|
|
velocity.x -= 1
|
|
if Input.is_action_pressed("move_down"):
|
|
velocity.y += 1
|
|
if Input.is_action_pressed("move_up"):
|
|
velocity.y -= 1
|
|
|
|
if velocity.length() > 0:
|
|
velocity = velocity.normalized() * speed
|
|
$AnimatedSprite2D.play()
|
|
else:
|
|
$AnimatedSprite2D.stop()
|
|
|
|
position += velocity * delta
|
|
position = position.clamp(Vector2.ZERO, screen_size)
|
|
|
|
if velocity.x != 0:
|
|
$AnimatedSprite2D.animation = "walk"
|
|
$AnimatedSprite2D.flip_v = false
|
|
$AnimatedSprite2D.flip_h = velocity.x < 0
|
|
elif velocity.y != 0:
|
|
$AnimatedSprite2D.animation = "up"
|
|
$AnimatedSprite2D.flip_v = velocity.y > 0
|
|
|
|
|
|
func _on_body_entered(body: Node2D) -> void:
|
|
hide()
|
|
hit.emit()
|
|
$CollisionShape2D.set_deferred("disabled", true)
|
|
|
|
func start(pos):
|
|
position = pos
|
|
show()
|
|
$CollisionShape2D.disabled = false
|