Step by step - Creating instances

This commit is contained in:
Laegnur 2024-08-27 18:53:33 +02:00
parent be2e85942e
commit 7c9e657d7a
Signed by: laegnur
GPG key ID: F8FE83A0B2D932A3
11 changed files with 309 additions and 4 deletions

1
.gitignore vendored
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@ -1,3 +1,4 @@
# Godot 4+ specific ignores
/Docs/
.godot/
/android/

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assets/ballBlue_10.png Normal file

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@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Godot Docs"
run/main_scene="res://scenes/label.tscn"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.png"
@ -22,7 +22,29 @@ version_control/autoload_on_startup=true
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20
scenes/ball.tscn Normal file
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@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=3 uid="uid://dm5jrnxmxnuof"]
[ext_resource type="Texture2D" uid="uid://dv6rx85s1gy3i" path="res://assets/ballBlue_10.png" id="1"]
[sub_resource type="PhysicsMaterial" id="1"]
bounce = 0.5
[sub_resource type="CircleShape2D" id="2"]
radius = 37.1452
[node name="Ball" type="RigidBody2D"]
physics_material_override = SubResource("1")
gravity_scale = 4.0
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.5, 0.5)
texture = ExtResource("1")
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shape = SubResource("2")

151
scenes/main.tscn Normal file
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@ -0,0 +1,151 @@
[gd_scene load_steps=13 format=3 uid="uid://coq78ajuagqrq"]
[ext_resource type="Script" path="res://scripts/main.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://dm5jrnxmxnuof" path="res://scenes/ball.tscn" id="2"]
[ext_resource type="Texture2D" uid="uid://dkq1swbmmxmbq" path="res://assets/Bouncy Platform Long.png" id="3"]
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height = 309.37
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bounce = 0.5
[sub_resource type="PhysicsMaterial" id="9"]
bounce = 0.5
[node name="Main" type="Node"]
script = ExtResource("1")
Ball = ExtResource("2")
[node name="WallContainer" type="Node" parent="."]
[node name="Wall2" type="StaticBody2D" parent="WallContainer"]
position = Vector2(948.743, 478.292)
rotation = -0.264907
physics_material_override = SubResource("1")
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall2"]
texture = ExtResource("3")
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shape = SubResource("2")
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position = Vector2(530.235, 200)
rotation = -1.02983
physics_material_override = SubResource("3")
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall7"]
texture = ExtResource("3")
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall7"]
rotation = 1.5708
shape = SubResource("2")
[node name="Wall8" type="StaticBody2D" parent="WallContainer"]
position = Vector2(653.325, 204.282)
rotation = 1.07416
physics_material_override = SubResource("4")
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall8"]
texture = ExtResource("3")
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall8"]
rotation = 1.5708
shape = SubResource("2")
[node name="Wall4" type="StaticBody2D" parent="WallContainer"]
position = Vector2(1064.67, 326.032)
rotation = -1.5708
physics_material_override = SubResource("5")
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texture = ExtResource("3")
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shape = SubResource("2")
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position = Vector2(215.838, 474.657)
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texture = ExtResource("3")
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shape = SubResource("2")
[node name="Wall5" type="StaticBody2D" parent="WallContainer"]
position = Vector2(98, 320.82)
rotation = 1.5708
physics_material_override = SubResource("7")
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall5"]
texture = ExtResource("3")
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shape = SubResource("2")
[node name="Wall3" type="StaticBody2D" parent="WallContainer"]
position = Vector2(464.924, 553.519)
physics_material_override = SubResource("8")
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall3"]
texture = ExtResource("3")
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rotation = 1.5708
shape = SubResource("2")
[node name="Wall6" type="StaticBody2D" parent="WallContainer"]
position = Vector2(767.458, 554.361)
physics_material_override = SubResource("9")
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall6"]
texture = ExtResource("3")
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall6"]
rotation = 1.5708
shape = SubResource("2")
[node name="Ball" parent="." instance=ExtResource("2")]
position = Vector2(456, 110)
[node name="Ball2" parent="." instance=ExtResource("2")]
position = Vector2(300, 97)
[node name="Ball3" parent="." instance=ExtResource("2")]
position = Vector2(204, 171)
[node name="Ball4" parent="." instance=ExtResource("2")]
position = Vector2(805, 107)
[node name="Ball5" parent="." instance=ExtResource("2")]
position = Vector2(987, 130)
[node name="Ball6" parent="." instance=ExtResource("2")]
position = Vector2(701, 81)

9
scripts/main.gd Normal file
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@ -0,0 +1,9 @@
extends Node
@export var Ball: PackedScene
func _input(event):
if event.is_action_pressed("click"):
var new_ball = Ball.instantiate()
new_ball.position = get_viewport().get_mouse_position()
add_child(new_ball)