Step by step - Using signals
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6240748512
commit
9753d64712
12 changed files with 46 additions and 25 deletions
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
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@ -3,15 +3,15 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dkq1swbmmxmbq"
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path="res://.godot/imported/Bouncy Platform Long.png-9b2628c180785c5ec622adb5c4ee7b17.ctex"
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path="res://.godot/imported/Bouncy Platform Long.png-9922f702bfe5975e9b12c011e324e6e1.ctex"
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[deps]
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source_file="res://assets/Bouncy Platform Long.png"
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dest_files=["res://.godot/imported/Bouncy Platform Long.png-9b2628c180785c5ec622adb5c4ee7b17.ctex"]
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source_file="res://assets/img/Bouncy Platform Long.png"
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dest_files=["res://.godot/imported/Bouncy Platform Long.png-9922f702bfe5975e9b12c011e324e6e1.ctex"]
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[params]
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Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
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@ -3,15 +3,15 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://blqm0e7gm75u3"
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path="res://.godot/imported/Bouncy Platform Medium.png-7896338a5f44da1e83084c154a3c4a9e.ctex"
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path="res://.godot/imported/Bouncy Platform Medium.png-ff51edd1d52c01a38d58a533c35f8a59.ctex"
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[deps]
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source_file="res://assets/Bouncy Platform Medium.png"
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dest_files=["res://.godot/imported/Bouncy Platform Medium.png-7896338a5f44da1e83084c154a3c4a9e.ctex"]
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source_file="res://assets/img/Bouncy Platform Medium.png"
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dest_files=["res://.godot/imported/Bouncy Platform Medium.png-ff51edd1d52c01a38d58a533c35f8a59.ctex"]
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Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
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@ -3,15 +3,15 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dv6rx85s1gy3i"
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path="res://.godot/imported/ballBlue_10.png-a6ac20f1eeff46860499a0f8c7bba4ff.ctex"
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path="res://.godot/imported/ballBlue_10.png-83cd69a8a910b68487ca4d42f1af5893.ctex"
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metadata={
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[deps]
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source_file="res://assets/ballBlue_10.png"
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dest_files=["res://.godot/imported/ballBlue_10.png-a6ac20f1eeff46860499a0f8c7bba4ff.ctex"]
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source_file="res://assets/img/ballBlue_10.png"
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[params]
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@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="Godot Docs"
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run/main_scene="res://scenes/main.tscn"
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run/main_scene="res://scenes/balls.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.png"
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@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://dm5jrnxmxnuof"]
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[ext_resource type="Texture2D" uid="uid://dv6rx85s1gy3i" path="res://assets/ballBlue_10.png" id="1"]
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[ext_resource type="Texture2D" uid="uid://dv6rx85s1gy3i" path="res://assets/img/ballBlue_10.png" id="1"]
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[sub_resource type="PhysicsMaterial" id="1"]
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bounce = 0.5
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@ -1,8 +1,8 @@
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[gd_scene load_steps=13 format=3 uid="uid://coq78ajuagqrq"]
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[ext_resource type="Script" path="res://scripts/main.gd" id="1"]
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[ext_resource type="Script" path="res://scripts/balls.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://dm5jrnxmxnuof" path="res://scenes/ball.tscn" id="2"]
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[ext_resource type="Texture2D" uid="uid://dkq1swbmmxmbq" path="res://assets/Bouncy Platform Long.png" id="3"]
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[ext_resource type="Texture2D" uid="uid://dkq1swbmmxmbq" path="res://assets/img/Bouncy Platform Long.png" id="3"]
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[sub_resource type="PhysicsMaterial" id="1"]
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bounce = 0.5
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19
scenes/button.tscn
Normal file
19
scenes/button.tscn
Normal file
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@ -0,0 +1,19 @@
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[gd_scene load_steps=2 format=3 uid="uid://cn4bsud8kgyvp"]
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[ext_resource type="PackedScene" uid="uid://6ws803s4tnhy" path="res://scenes/icon.tscn" id="1_or1o1"]
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[node name="Node2D" type="Node2D"]
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[node name="Icon" parent="." instance=ExtResource("1_or1o1")]
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[node name="Timer" type="Timer" parent="Icon"]
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autostart = true
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[node name="Button" type="Button" parent="."]
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offset_left = 48.0
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offset_top = 33.0
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offset_right = 238.0
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offset_bottom = 108.0
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text = "Toggle motion"
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[connection signal="pressed" from="Button" to="Icon" method="_on_button_pressed"]
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@ -3,17 +3,19 @@ extends Sprite2D
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var speed = 400
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var angular_speed = PI
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func _ready():
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var timer = get_node("Timer")
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timer.timeout.connect(_on_timer_timeout)
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func _process(delta: float) -> void:
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var direction = 0
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if Input.is_action_pressed("ui_left"):
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direction = -1
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if Input.is_action_pressed("ui_right"):
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direction = 1
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rotation += angular_speed * direction * delta
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var velocity = Vector2.ZERO
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if Input.is_action_pressed("ui_up"):
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velocity = Vector2.UP.rotated(rotation) * speed
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rotation += angular_speed * delta
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var velocity = Vector2.UP.rotated(rotation) * speed
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position += velocity * delta
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func _on_button_pressed() -> void:
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set_process(not is_processing())
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func _on_timer_timeout():
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visible = not visible
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