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desenrolo
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produccion
1
.gitignore
vendored
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@ -1,4 +1,3 @@
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# Godot 4+ specific ignores
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# Godot 4+ specific ignores
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/Docs/
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.godot/
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.godot/
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/android/
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/android/
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@ -1,253 +0,0 @@
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Please distribute this file along with the Xolonium fonts when possible.
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Source
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Find the sourcefiles of Xolonium at
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<gitlab.com/sev/xolonium>
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||||||
Credits
|
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||||||
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||||||
Xolonium is created with FontForge <fontforge.org>,
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Inkscape <inkscape.org>, Python <python.org>, and
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FontTools <github.com/fonttools>.
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It originated as a custom font for the open-source
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game Xonotic <xonotic.org>. With many thanks to the
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Xonotic community for your support.
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||||||
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||||||
Supported OpenType features
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||||||
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||||||
case Provides case sensitive placement of punctuation,
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brackets, and math symbols for uppercase text.
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frac Replaces number/number sequences with diagonal fractions.
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Numbers that touch a slash should not exceed 10 digits.
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kern Provides kerning for Latin, Greek, and Cyrillic scripts.
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locl Dutch: Replaces j with a stressed version if it follows í.
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Sami: Replaces n-form Eng with the preferred N-form version.
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Romanian and Moldovan: Replaces ŞşŢţ with the preferred ȘșȚț.
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pnum Replaces monospaced digits with proportional versions.
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sinf Replaces digits with scientific inferiors below the baseline.
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subs Replaces digits with subscript versions on the baseline.
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sups Replaces digits with superscript versions.
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zero Replaces zero with a slashed version.
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||||||
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Supported glyph sets
|
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||||||
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||||||
Adobe Latin 3
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||||||
OpenType W1G
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||||||
ISO 8859-1 Western European
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||||||
ISO 8859-2 Central European
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||||||
ISO 8859-3 South European
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||||||
ISO 8859-4 North European
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||||||
ISO 8859-5 Cyrillic
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ISO 8859-7 Greek
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ISO 8859-9 Turkish
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ISO 8859-10 Nordic
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ISO 8859-13 Baltic Rim
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ISO 8859-14 Celtic
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ISO 8859-15 Western European
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||||||
ISO 8859-16 South-Eastern European
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||||||
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||||||
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||||||
Available glyphs
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||||||
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||||||
!"#$%&'()*+,-./0123456789:;<=>?
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||||||
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
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||||||
`abcdefghijklmnopqrstuvwxyz{|}~
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||||||
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||||||
¡¢£¤¥¦§¨©ª«¬ ®¯°±²³´µ¶·¸¹º»¼½¾¿
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ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß
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àáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ
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ĀāĂ㥹ĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğ
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ĠġĢģĤĥĦħĨĩĪīĬĭĮįİıIJijĴĵĶķĸĹĺĻļĽľ
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ĿŀŁłŃńŅņŇňŊŋŌōŎŏŐőŒœŔŕŖŗŘřŚśŜŝŞş
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ŠšŢţŤťŦŧŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽž
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||||||
ƒǺǻǼǽǾǿȘșȚțȷ
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ˆˇˉ˘˙˚˛˜˝
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ͺ;΄΅Ά·ΈΉΊΌΎΏΐ
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ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰ
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αβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ
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ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏАБВГДЕЖЗИЙКЛМНОП
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РСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп
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рстуфхцчшщъыьэюяѐёђѓєѕіїјљњћќѝўџ
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ѢѣѲѳѴѵҐґҒғҔҕҖҗҘҙҚқҜҝҞҟҠҡҢңҤҥҦҧҨҩ
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||||||
ҪҫҬҭҮүҰұҲҳҴҵҶҷҸҹҺһҼҽӀӁӂӇӈӋӌӏӐӑӒӓ
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ӔӕӖӗӘәӜӝӞӟӠӡӢӣӤӥӦӧӨөӮӯӰӱӲӳӴӵӶӷӸӹ
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Ԥԥ
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||||||
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||||||
ḂḃḊḋḞḟṀṁṖṗṠṡṪṫẀẁẂẃẄẅẞỲỳ
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||||||
‒–—―‘’‚‛“”„‟†‡•…‰′″‹›‽‾⁄
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⁰⁴⁵⁶⁷⁸⁹⁺⁻⁼⁽⁾ⁿ₀₁₂₃₄₅₆₇₈₉₊₋₌₍₎
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|
||||||
₤₦₩₫€₯₱₹₺₽₿
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||||||
℅ℓ№℗™Ω℮
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||||||
⅛⅜⅝⅞
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||||||
←↑→↓
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||||||
∂∆∏∑−∕∙√∞∟∫≈≠≤≥
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||||||
⌖
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|
||||||
■▬▮▰▲▶▼◀◆◊●◢◣◤◥
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|
||||||
☄★☠☢☣⚙⚛⚠⚡⛔
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|
||||||
❇❈❌❤❰❱❲❳
|
|
||||||
fffiflffiffl
|
|
||||||
🌌🌍🌎🌏👽💣🔥🔫
|
|
||||||
😁😃😄😆😇😈😉😊😎😐😒😕😘
|
|
||||||
😛😝😞😟😠😣😭😮😲😴😵
|
|
||||||
🚀
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||||||
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||||||
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|
||||||
Debugging glyphs
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|
||||||
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|
||||||
U+EFFD Font version
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|
||||||
U+F000 Font hinting indicator
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|
||||||
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|
||||||
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|
||||||
Changelog
|
|
||||||
|
|
||||||
Xolonium 4.1 2016-11-22 Severin Meyer <sev.ch@web.de>
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|
||||||
Reverted frac OpenType feature to a more stable implementation
|
|
||||||
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||||||
Xolonium 4.0 2016-10-08 Severin Meyer <sev.ch@web.de>
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|
||||||
Decreased width of most glyphs
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|
||||||
Thinner vertical stems in Xolonium-Regular
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|
||||||
Thicker horizontal stems in Xolonium-Bold
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|
||||||
Revised diagonal stems
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|
||||||
Lowered middle bars
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|
||||||
Revised diacritical bars
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||||||
Added glyphs:
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||||||
ӏẞ₿
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||||||
U+2007 U+2008 U+2009 U+200A U+202F
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|
||||||
U+EFFD U+F000
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|
||||||
Revised glyphs:
|
|
||||||
$&,JKQRXkwxy~¢¤ßǻ˜ζκλμξφЖУжћѴѵ∕₱₺₦₩€ℓ№≈ffffiffl
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|
||||||
❤🌍🌎🌏😁😄😇😈😉😊😘😭😮😴🚀
|
|
||||||
Removed uncommon glyphs:
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||||||
ʼnſʼҌҍҎҏҾҿӃӄӇӈӚӛӪӫӬӭ
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||||||
U+0312 U+0313 U+0326
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||||||
Simplified OpenType features pnum, zero, and case
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||||||
Removed OpenType feature dlig
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||||||
Revised vertical metrics
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||||||
Merged outlines of composite glyphs in otf version
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||||||
Added ttf version with custom outlines and instructions
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||||||
Added woff and woff2 version
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|
||||||
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||||||
Xolonium 3.1 2015-06-10 Severin Meyer <sev.ch@web.de>
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||||||
Added currency glyphs:
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|
||||||
₦₩₫₱₹₺₽
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||||||
Revised glyph:
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||||||
₯
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||||||
Relicensed public release under the SIL Open Font License 1.1
|
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||||||
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||||||
Xolonium 3.0 2015-05-04 Severin Meyer <sev.ch@web.de>
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||||||
Decreased width of glyphs
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||||||
Decreased descender height
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|
||||||
Increased height of super/subscript glyphs
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||||||
Revised width of dashes, underscore, and overscore
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|
||||||
Sharper bends with more circular proportions
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|
||||||
Decreased stroke thickness of mathematical glyphs
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|
||||||
Revised diacritical marks
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||||||
Revised diacritical bars
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|
||||||
Revised Cyrillic hooks
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|
||||||
Revised glyphs:
|
|
||||||
GQRYjmuwßŊŒſƒǻfffiffiffl
|
|
||||||
ΞΨΩδζιξπςστυφω
|
|
||||||
ЉЄДЛУЭЯбдлэяєљђєћѢѣҨҩҼҽӃӄӘә
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|
||||||
#$&'()*,/69?@[]{}~¡£¤¥§©®¿
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|
||||||
‹›₤€₯ℓ№℗℮←↑→↓∂∏∑∞≈▰☄❈❰❱❲❳😝
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|
||||||
Raised vertical position of mathematical glyphs
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||||||
Unified advance width of numeral and monetary glyphs
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|
||||||
Unified advance width of mathematical glyphs
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|
||||||
Revised bearings
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||||||
Rewrote kern feature
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||||||
Bolder Xolonium-Bold with improved proportions
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|
||||||
Updated glyph names to conform to the AGLFN 1.7
|
|
||||||
Revised hints and PS Private Dictionary
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|
||||||
Added glyphs:
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|
||||||
ӶӷԤԥ
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|
||||||
Added OpenType features:
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|
||||||
case frac liga locl pnum sinf subs sups zero
|
|
||||||
|
|
||||||
Xolonium 2.4 2014-12-23 Severin Meyer <sev.ch@web.de>
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|
||||||
Added dingbats:
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|
||||||
⛔💣🔥
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|
||||||
Revised size and design of emoticons
|
|
||||||
Revised dingbats:
|
|
||||||
⌖☄☠☣⚙⚛⚠⚡❇❈🌌🌍🌎🌏🔫
|
|
||||||
Removed dingbat:
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|
||||||
💥
|
|
||||||
|
|
||||||
Xolonium 2.3 2014-08-14 Severin Meyer <sev.ch@web.de>
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|
||||||
Bugfixed ε and έ, thanks to bowzee for the feedback
|
|
||||||
|
|
||||||
Xolonium 2.2 2014-03-01 Severin Meyer <sev.ch@web.de>
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|
||||||
Added dingbats:
|
|
||||||
⌖◆●❌💥
|
|
||||||
Revised dingbats:
|
|
||||||
•←↑→↓◊☄★☠☣⚙⚛⚠⚡❇❈❤🌌🌍🌎🌏👽🔫🚀
|
|
||||||
Removed dingbats:
|
|
||||||
♻✪💡📡🔋🔧🔭
|
|
||||||
|
|
||||||
Xolonium 2.1 2013-10-20 Severin Meyer <sev.ch@web.de>
|
|
||||||
Added dingbats:
|
|
||||||
←↑→↓❰❱❲❳■▬▮▰▲▶▼◀◢◣◤◥
|
|
||||||
☄★☠☢☣♻⚙⚛⚠⚡✪❇❈❤
|
|
||||||
🌌🌍🌎🌏👽💡📡🔋🔧🔫🔭🚀
|
|
||||||
😁😃😄😆😇😈😉😊😎😐😒😕
|
|
||||||
😘😛😝😞😟😠😣😭😮😲😴😵
|
|
||||||
|
|
||||||
Xolonium 2.0.1 2013-07-12 Severin Meyer <sev.ch@web.de>
|
|
||||||
Reorganised and simplified files
|
|
||||||
|
|
||||||
Xolonium 2.0 2012-08-11 Severin Meyer <sev.ch@web.de>
|
|
||||||
Revised bends
|
|
||||||
Revised thickness of uppercase diagonal stems
|
|
||||||
Revised diacritical marks
|
|
||||||
Revised hints and PS Private Dictionary
|
|
||||||
Revised glyphs:
|
|
||||||
*1469@DPRly{}§©®¶ÐÞƒΘΞαεζνξνυЄЉЊ
|
|
||||||
ЏБЗЛУЧЪЫЬЭЯбзлчъыьэяєљњџ•€∂∙√∞∫≠
|
|
||||||
Completed glyph sets:
|
|
||||||
Adobe Latin 3
|
|
||||||
OpenType World Glyph Set 1 (W1G)
|
|
||||||
Ghostscript Standard (ghostscript-fonts-std-8.11)
|
|
||||||
Added OpenType kern feature
|
|
||||||
Added Xolonium-Bold
|
|
||||||
|
|
||||||
Xolonium 1.2 2011-02-12 Severin Meyer <sev.ch@web.de>
|
|
||||||
Revised glyphs:
|
|
||||||
D·Ðı
|
|
||||||
Completed glyph sets:
|
|
||||||
ISO 8859-7 (Greek)
|
|
||||||
Unicode Latin Extended-A block
|
|
||||||
Added glyphs:
|
|
||||||
†‡•…‰⁄™∂∑−√∞≠≤≥
|
|
||||||
|
|
||||||
Xolonium 1.1 2011-01-17 Severin Meyer <sev.ch@web.de>
|
|
||||||
Revised placement of cedilla and ogonek in accented glyphs
|
|
||||||
Revised glyphs:
|
|
||||||
,;DKTjkvwxy¥§Ð˛€
|
|
||||||
Completed glyph sets:
|
|
||||||
ISO 8859-2 (Central European)
|
|
||||||
ISO 8859-3 (South European, Esperanto)
|
|
||||||
ISO 8859-4 (North European)
|
|
||||||
ISO 8859-5 (Cyrillic)
|
|
||||||
ISO 8859-9 (Turkish)
|
|
||||||
ISO 8859-10 (Nordic)
|
|
||||||
ISO 8859-13 (Baltic Rim)
|
|
||||||
ISO 8859-14 (Celtic)
|
|
||||||
ISO 8859-16 (South-Eastern European)
|
|
||||||
Added glyphs:
|
|
||||||
ȷʼ̒ ЀЍѐѝ‒–—‘’‚‛“”„‟‹›
|
|
||||||
|
|
||||||
Xolonium 1.0 2011-01-04 Severin Meyer <sev.ch@web.de>
|
|
||||||
Completed glyph sets:
|
|
||||||
ISO 8859-1 (Western European)
|
|
||||||
ISO 8859-15 (Western European)
|
|
||||||
Added glyphs:
|
|
||||||
ĄĆĘŁŃŚŹŻąćęłńśźżıˆˇ˙˚˛˜
|
|
|
@ -1,94 +0,0 @@
|
||||||
Copyright 2011-2016 Severin Meyer <sev.ch@web.de>,
|
|
||||||
with Reserved Font Name Xolonium.
|
|
||||||
|
|
||||||
This Font Software is licensed under the SIL Open Font License,
|
|
||||||
Version 1.1. This license is copied below, and is also available
|
|
||||||
with a FAQ at <http://scripts.sil.org/OFL>
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
|
||||||
-----------------------------------------------------------
|
|
||||||
|
|
||||||
PREAMBLE
|
|
||||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
|
||||||
development of collaborative font projects, to support the font creation
|
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
|
||||||
open framework in which fonts may be shared and improved in partnership
|
|
||||||
with others.
|
|
||||||
|
|
||||||
The OFL allows the licensed fonts to be used, studied, modified and
|
|
||||||
redistributed freely as long as they are not sold by themselves. The
|
|
||||||
fonts, including any derivative works, can be bundled, embedded,
|
|
||||||
redistributed and/or sold with any software provided that any reserved
|
|
||||||
names are not used by derivative works. The fonts and derivatives,
|
|
||||||
however, cannot be released under any other type of license. The
|
|
||||||
requirement for fonts to remain under this license does not apply
|
|
||||||
to any document created using the fonts or their derivatives.
|
|
||||||
|
|
||||||
DEFINITIONS
|
|
||||||
"Font Software" refers to the set of files released by the Copyright
|
|
||||||
Holder(s) under this license and clearly marked as such. This may
|
|
||||||
include source files, build scripts and documentation.
|
|
||||||
|
|
||||||
"Reserved Font Name" refers to any names specified as such after the
|
|
||||||
copyright statement(s).
|
|
||||||
|
|
||||||
"Original Version" refers to the collection of Font Software components as
|
|
||||||
distributed by the Copyright Holder(s).
|
|
||||||
|
|
||||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
|
||||||
or substituting -- in part or in whole -- any of the components of the
|
|
||||||
Original Version, by changing formats or by porting the Font Software to a
|
|
||||||
new environment.
|
|
||||||
|
|
||||||
"Author" refers to any designer, engineer, programmer, technical
|
|
||||||
writer or other person who contributed to the Font Software.
|
|
||||||
|
|
||||||
PERMISSION & CONDITIONS
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining
|
|
||||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
|
||||||
redistribute, and sell modified and unmodified copies of the Font
|
|
||||||
Software, subject to the following conditions:
|
|
||||||
|
|
||||||
1) Neither the Font Software nor any of its individual components,
|
|
||||||
in Original or Modified Versions, may be sold by itself.
|
|
||||||
|
|
||||||
2) Original or Modified Versions of the Font Software may be bundled,
|
|
||||||
redistributed and/or sold with any software, provided that each copy
|
|
||||||
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|
||||||
rotation = 1.5708
|
|
||||||
shape = SubResource("2")
|
|
||||||
|
|
||||||
[node name="Wall4" type="StaticBody2D" parent="WallContainer"]
|
|
||||||
position = Vector2(1064.67, 326.032)
|
|
||||||
rotation = -1.5708
|
|
||||||
physics_material_override = SubResource("5")
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall4"]
|
|
||||||
texture = ExtResource("3")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall4"]
|
|
||||||
rotation = 1.5708
|
|
||||||
shape = SubResource("2")
|
|
||||||
|
|
||||||
[node name="Wall1" type="StaticBody2D" parent="WallContainer"]
|
|
||||||
position = Vector2(215.838, 474.657)
|
|
||||||
rotation = 0.315662
|
|
||||||
physics_material_override = SubResource("6")
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall1"]
|
|
||||||
texture = ExtResource("3")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall1"]
|
|
||||||
rotation = 1.5708
|
|
||||||
shape = SubResource("2")
|
|
||||||
|
|
||||||
[node name="Wall5" type="StaticBody2D" parent="WallContainer"]
|
|
||||||
position = Vector2(98, 320.82)
|
|
||||||
rotation = 1.5708
|
|
||||||
physics_material_override = SubResource("7")
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall5"]
|
|
||||||
texture = ExtResource("3")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall5"]
|
|
||||||
rotation = 1.5708
|
|
||||||
shape = SubResource("2")
|
|
||||||
|
|
||||||
[node name="Wall3" type="StaticBody2D" parent="WallContainer"]
|
|
||||||
position = Vector2(464.924, 553.519)
|
|
||||||
physics_material_override = SubResource("8")
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall3"]
|
|
||||||
texture = ExtResource("3")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall3"]
|
|
||||||
rotation = 1.5708
|
|
||||||
shape = SubResource("2")
|
|
||||||
|
|
||||||
[node name="Wall6" type="StaticBody2D" parent="WallContainer"]
|
|
||||||
position = Vector2(767.458, 554.361)
|
|
||||||
physics_material_override = SubResource("9")
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall6"]
|
|
||||||
texture = ExtResource("3")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall6"]
|
|
||||||
rotation = 1.5708
|
|
||||||
shape = SubResource("2")
|
|
||||||
|
|
||||||
[node name="Ball" parent="." instance=ExtResource("2")]
|
|
||||||
position = Vector2(456, 110)
|
|
||||||
|
|
||||||
[node name="Ball2" parent="." instance=ExtResource("2")]
|
|
||||||
position = Vector2(300, 97)
|
|
||||||
|
|
||||||
[node name="Ball3" parent="." instance=ExtResource("2")]
|
|
||||||
position = Vector2(204, 171)
|
|
||||||
|
|
||||||
[node name="Ball4" parent="." instance=ExtResource("2")]
|
|
||||||
position = Vector2(805, 107)
|
|
||||||
|
|
||||||
[node name="Ball5" parent="." instance=ExtResource("2")]
|
|
||||||
position = Vector2(987, 130)
|
|
||||||
|
|
||||||
[node name="Ball6" parent="." instance=ExtResource("2")]
|
|
||||||
position = Vector2(701, 81)
|
|
|
@ -1,19 +0,0 @@
|
||||||
[gd_scene load_steps=2 format=3 uid="uid://cn4bsud8kgyvp"]
|
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://6ws803s4tnhy" path="res://scenes/icon.tscn" id="1_or1o1"]
|
|
||||||
|
|
||||||
[node name="Node2D" type="Node2D"]
|
|
||||||
|
|
||||||
[node name="Icon" parent="." instance=ExtResource("1_or1o1")]
|
|
||||||
|
|
||||||
[node name="Timer" type="Timer" parent="Icon"]
|
|
||||||
autostart = true
|
|
||||||
|
|
||||||
[node name="Button" type="Button" parent="."]
|
|
||||||
offset_left = 48.0
|
|
||||||
offset_top = 33.0
|
|
||||||
offset_right = 238.0
|
|
||||||
offset_bottom = 108.0
|
|
||||||
text = "Toggle motion"
|
|
||||||
|
|
||||||
[connection signal="pressed" from="Button" to="Icon" method="_on_button_pressed"]
|
|
|
@ -1,9 +0,0 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://6ws803s4tnhy"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bhxwkp0e2me1u" path="res://icon.png" id="1_6td5b"]
|
|
||||||
[ext_resource type="Script" path="res://scripts/icon.gd" id="2_hmv6m"]
|
|
||||||
|
|
||||||
[node name="Icon" type="Sprite2D"]
|
|
||||||
position = Vector2(577, 294)
|
|
||||||
texture = ExtResource("1_6td5b")
|
|
||||||
script = ExtResource("2_hmv6m")
|
|
|
@ -1,8 +0,0 @@
|
||||||
[gd_scene format=3 uid="uid://dv2wrcn1ltc41"]
|
|
||||||
|
|
||||||
[node name="Label" type="Label"]
|
|
||||||
offset_left = 545.0
|
|
||||||
offset_top = 270.0
|
|
||||||
offset_right = 636.0
|
|
||||||
offset_bottom = 293.0
|
|
||||||
text = "Hello World"
|
|
|
@ -1,50 +0,0 @@
|
||||||
[gd_scene load_steps=8 format=3 uid="uid://wo6auqcr0yy6"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://d0kmi60p357tt" path="res://assets/img/playerGrey_up1.png" id="1_0wenw"]
|
|
||||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ols1d"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://dd5exrt8dhhjk" path="res://assets/img/playerGrey_up2.png" id="2_yxlb6"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://biap3qok1ijvk" path="res://assets/img/playerGrey_walk1.png" id="3_13gqe"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://dd5xv0s0mj36s" path="res://assets/img/playerGrey_walk2.png" id="4_45c2b"]
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_lqq30"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("1_0wenw")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_yxlb6")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"up",
|
|
||||||
"speed": 5.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("3_13gqe")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("4_45c2b")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"walk",
|
|
||||||
"speed": 5.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wca1h"]
|
|
||||||
radius = 27.0
|
|
||||||
height = 68.0
|
|
||||||
|
|
||||||
[node name="Player" type="Area2D"]
|
|
||||||
script = ExtResource("1_ols1d")
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
|
||||||
scale = Vector2(0.5, 0.5)
|
|
||||||
sprite_frames = SubResource("SpriteFrames_lqq30")
|
|
||||||
animation = &"up"
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
shape = SubResource("CapsuleShape2D_wca1h")
|
|
||||||
|
|
||||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
|
@ -1,9 +0,0 @@
|
||||||
extends Node
|
|
||||||
|
|
||||||
@export var Ball: PackedScene
|
|
||||||
|
|
||||||
func _input(event):
|
|
||||||
if event.is_action_pressed("click"):
|
|
||||||
var new_ball = Ball.instantiate()
|
|
||||||
new_ball.position = get_viewport().get_mouse_position()
|
|
||||||
add_child(new_ball)
|
|
|
@ -1,21 +0,0 @@
|
||||||
extends Sprite2D
|
|
||||||
|
|
||||||
var speed = 400
|
|
||||||
var angular_speed = PI
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
var timer = get_node("Timer")
|
|
||||||
timer.timeout.connect(_on_timer_timeout)
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
rotation += angular_speed * delta
|
|
||||||
var velocity = Vector2.UP.rotated(rotation) * speed
|
|
||||||
position += velocity * delta
|
|
||||||
|
|
||||||
|
|
||||||
func _on_button_pressed() -> void:
|
|
||||||
set_process(not is_processing())
|
|
||||||
|
|
||||||
|
|
||||||
func _on_timer_timeout():
|
|
||||||
visible = not visible
|
|
|
@ -1,53 +0,0 @@
|
||||||
extends Area2D
|
|
||||||
|
|
||||||
signal hit
|
|
||||||
|
|
||||||
@export var speed = 400
|
|
||||||
|
|
||||||
var screen_size
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
screen_size = get_viewport_rect().size
|
|
||||||
|
|
||||||
hide()
|
|
||||||
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
var velocity = Vector2.ZERO
|
|
||||||
|
|
||||||
if Input.is_action_pressed("move_right"):
|
|
||||||
velocity.x += 1
|
|
||||||
if Input.is_action_pressed("move_left"):
|
|
||||||
velocity.x -= 1
|
|
||||||
if Input.is_action_pressed("move_down"):
|
|
||||||
velocity.y += 1
|
|
||||||
if Input.is_action_pressed("move_up"):
|
|
||||||
velocity.y -= 1
|
|
||||||
|
|
||||||
if velocity.length() > 0:
|
|
||||||
velocity = velocity.normalized() * speed
|
|
||||||
$AnimatedSprite2D.play()
|
|
||||||
else:
|
|
||||||
$AnimatedSprite2D.stop()
|
|
||||||
|
|
||||||
position += velocity * delta
|
|
||||||
position = position.clamp(Vector2.ZERO, screen_size)
|
|
||||||
|
|
||||||
if velocity.x != 0:
|
|
||||||
$AnimatedSprite2D.animation = "walk"
|
|
||||||
$AnimatedSprite2D.flip_v = false
|
|
||||||
$AnimatedSprite2D.flip_h = velocity.x < 0
|
|
||||||
elif velocity.y != 0:
|
|
||||||
$AnimatedSprite2D.animation = "up"
|
|
||||||
$AnimatedSprite2D.flip_v = velocity.y > 0
|
|
||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
|
||||||
hide()
|
|
||||||
hit.emit()
|
|
||||||
$CollisionShape2D.set_deferred("disabled", true)
|
|
||||||
|
|
||||||
func start(pos):
|
|
||||||
position = pos
|
|
||||||
show()
|
|
||||||
$CollisionShape2D.disabled = false
|
|