54 lines
1.1 KiB
GDScript3
54 lines
1.1 KiB
GDScript3
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extends Area2D
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signal hit
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@export var speed = 400
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var screen_size
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func _ready() -> void:
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screen_size = get_viewport_rect().size
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hide()
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func _process(delta: float) -> void:
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var velocity = Vector2.ZERO
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if Input.is_action_pressed("move_right"):
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velocity.x += 1
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if Input.is_action_pressed("move_left"):
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velocity.x -= 1
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if Input.is_action_pressed("move_down"):
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velocity.y += 1
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if Input.is_action_pressed("move_up"):
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velocity.y -= 1
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if velocity.length() > 0:
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velocity = velocity.normalized() * speed
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$AnimatedSprite2D.play()
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else:
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$AnimatedSprite2D.stop()
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position += velocity * delta
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position = position.clamp(Vector2.ZERO, screen_size)
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if velocity.x != 0:
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$AnimatedSprite2D.animation = "walk"
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$AnimatedSprite2D.flip_v = false
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$AnimatedSprite2D.flip_h = velocity.x < 0
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elif velocity.y != 0:
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$AnimatedSprite2D.animation = "up"
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$AnimatedSprite2D.flip_v = velocity.y > 0
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func _on_body_entered(body: Node2D) -> void:
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hide()
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hit.emit()
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$CollisionShape2D.set_deferred("disabled", true)
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func start(pos):
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position = pos
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show()
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$CollisionShape2D.disabled = false
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