praiadeseselle/wire/modules/Jquery/JqueryUI/vex/scripts/vex.combined.js

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(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.vex = f()}})(function(){var define,module,exports;return (function(){function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s}return e})()({1:[function(require,module,exports){
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/*
* classList.js: Cross-browser full element.classList implementation.
* 1.1.20170427
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*
* By Eli Grey, http://eligrey.com
* License: Dedicated to the public domain.
* See https://github.com/eligrey/classList.js/blob/master/LICENSE.md
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*/
/*global self, document, DOMException */
/*! @source http://purl.eligrey.com/github/classList.js/blob/master/classList.js */
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if ("document" in window.self) {
// Full polyfill for browsers with no classList support
// Including IE < Edge missing SVGElement.classList
if (!("classList" in document.createElement("_"))
|| document.createElementNS && !("classList" in document.createElementNS("http://www.w3.org/2000/svg","g"))) {
(function (view) {
"use strict";
if (!('Element' in view)) return;
var
classListProp = "classList"
, protoProp = "prototype"
, elemCtrProto = view.Element[protoProp]
, objCtr = Object
, strTrim = String[protoProp].trim || function () {
return this.replace(/^\s+|\s+$/g, "");
}
, arrIndexOf = Array[protoProp].indexOf || function (item) {
var
i = 0
, len = this.length
;
for (; i < len; i++) {
if (i in this && this[i] === item) {
return i;
}
}
return -1;
}
// Vendors: please allow content code to instantiate DOMExceptions
, DOMEx = function (type, message) {
this.name = type;
this.code = DOMException[type];
this.message = message;
}
, checkTokenAndGetIndex = function (classList, token) {
if (token === "") {
throw new DOMEx(
"SYNTAX_ERR"
, "An invalid or illegal string was specified"
);
}
if (/\s/.test(token)) {
throw new DOMEx(
"INVALID_CHARACTER_ERR"
, "String contains an invalid character"
);
}
return arrIndexOf.call(classList, token);
}
, ClassList = function (elem) {
var
trimmedClasses = strTrim.call(elem.getAttribute("class") || "")
, classes = trimmedClasses ? trimmedClasses.split(/\s+/) : []
, i = 0
, len = classes.length
;
for (; i < len; i++) {
this.push(classes[i]);
}
this._updateClassName = function () {
elem.setAttribute("class", this.toString());
};
}
, classListProto = ClassList[protoProp] = []
, classListGetter = function () {
return new ClassList(this);
}
;
// Most DOMException implementations don't allow calling DOMException's toString()
// on non-DOMExceptions. Error's toString() is sufficient here.
DOMEx[protoProp] = Error[protoProp];
classListProto.item = function (i) {
return this[i] || null;
};
classListProto.contains = function (token) {
token += "";
return checkTokenAndGetIndex(this, token) !== -1;
};
classListProto.add = function () {
var
tokens = arguments
, i = 0
, l = tokens.length
, token
, updated = false
;
do {
token = tokens[i] + "";
if (checkTokenAndGetIndex(this, token) === -1) {
this.push(token);
updated = true;
}
}
while (++i < l);
if (updated) {
this._updateClassName();
}
};
classListProto.remove = function () {
var
tokens = arguments
, i = 0
, l = tokens.length
, token
, updated = false
, index
;
do {
token = tokens[i] + "";
index = checkTokenAndGetIndex(this, token);
while (index !== -1) {
this.splice(index, 1);
updated = true;
index = checkTokenAndGetIndex(this, token);
}
}
while (++i < l);
if (updated) {
this._updateClassName();
}
};
classListProto.toggle = function (token, force) {
token += "";
var
result = this.contains(token)
, method = result ?
force !== true && "remove"
:
force !== false && "add"
;
if (method) {
this[method](token);
}
if (force === true || force === false) {
return force;
} else {
return !result;
}
};
classListProto.toString = function () {
return this.join(" ");
};
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if (objCtr.defineProperty) {
var classListPropDesc = {
get: classListGetter
, enumerable: true
, configurable: true
};
try {
objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc);
} catch (ex) { // IE 8 doesn't support enumerable:true
// adding undefined to fight this issue https://github.com/eligrey/classList.js/issues/36
// modernie IE8-MSW7 machine has IE8 8.0.6001.18702 and is affected
if (ex.number === undefined || ex.number === -0x7FF5EC54) {
classListPropDesc.enumerable = false;
objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc);
}
}
} else if (objCtr[protoProp].__defineGetter__) {
elemCtrProto.__defineGetter__(classListProp, classListGetter);
}
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}(window.self));
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}
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// There is full or partial native classList support, so just check if we need
// to normalize the add/remove and toggle APIs.
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(function () {
"use strict";
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var testElement = document.createElement("_");
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testElement.classList.add("c1", "c2");
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// Polyfill for IE 10/11 and Firefox <26, where classList.add and
// classList.remove exist but support only one argument at a time.
if (!testElement.classList.contains("c2")) {
var createMethod = function(method) {
var original = DOMTokenList.prototype[method];
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DOMTokenList.prototype[method] = function(token) {
var i, len = arguments.length;
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for (i = 0; i < len; i++) {
token = arguments[i];
original.call(this, token);
}
};
};
createMethod('add');
createMethod('remove');
}
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testElement.classList.toggle("c3", false);
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// Polyfill for IE 10 and Firefox <24, where classList.toggle does not
// support the second argument.
if (testElement.classList.contains("c3")) {
var _toggle = DOMTokenList.prototype.toggle;
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DOMTokenList.prototype.toggle = function(token, force) {
if (1 in arguments && !this.contains(token) === !force) {
return force;
} else {
return _toggle.call(this, token);
}
};
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}
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testElement = null;
}());
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}
},{}],2:[function(require,module,exports){
/**
* Expose `parse`.
*/
module.exports = parse;
/**
* Tests for browser support.
*/
var innerHTMLBug = false;
var bugTestDiv;
if (typeof document !== 'undefined') {
bugTestDiv = document.createElement('div');
// Setup
bugTestDiv.innerHTML = ' <link/><table></table><a href="/a">a</a><input type="checkbox"/>';
// Make sure that link elements get serialized correctly by innerHTML
// This requires a wrapper element in IE
innerHTMLBug = !bugTestDiv.getElementsByTagName('link').length;
bugTestDiv = undefined;
}
/**
* Wrap map from jquery.
*/
var map = {
legend: [1, '<fieldset>', '</fieldset>'],
tr: [2, '<table><tbody>', '</tbody></table>'],
col: [2, '<table><tbody></tbody><colgroup>', '</colgroup></table>'],
// for script/link/style tags to work in IE6-8, you have to wrap
// in a div with a non-whitespace character in front, ha!
_default: innerHTMLBug ? [1, 'X<div>', '</div>'] : [0, '', '']
};
map.td =
map.th = [3, '<table><tbody><tr>', '</tr></tbody></table>'];
map.option =
map.optgroup = [1, '<select multiple="multiple">', '</select>'];
map.thead =
map.tbody =
map.colgroup =
map.caption =
map.tfoot = [1, '<table>', '</table>'];
map.polyline =
map.ellipse =
map.polygon =
map.circle =
map.text =
map.line =
map.path =
map.rect =
map.g = [1, '<svg xmlns="http://www.w3.org/2000/svg" version="1.1">','</svg>'];
/**
* Parse `html` and return a DOM Node instance, which could be a TextNode,
* HTML DOM Node of some kind (<div> for example), or a DocumentFragment
* instance, depending on the contents of the `html` string.
*
* @param {String} html - HTML string to "domify"
* @param {Document} doc - The `document` instance to create the Node for
* @return {DOMNode} the TextNode, DOM Node, or DocumentFragment instance
* @api private
*/
function parse(html, doc) {
if ('string' != typeof html) throw new TypeError('String expected');
// default to the global `document` object
if (!doc) doc = document;
// tag name
var m = /<([\w:]+)/.exec(html);
if (!m) return doc.createTextNode(html);
html = html.replace(/^\s+|\s+$/g, ''); // Remove leading/trailing whitespace
var tag = m[1];
// body support
if (tag == 'body') {
var el = doc.createElement('html');
el.innerHTML = html;
return el.removeChild(el.lastChild);
}
// wrap map
var wrap = map[tag] || map._default;
var depth = wrap[0];
var prefix = wrap[1];
var suffix = wrap[2];
var el = doc.createElement('div');
el.innerHTML = prefix + html + suffix;
while (depth--) el = el.lastChild;
// one element
if (el.firstChild == el.lastChild) {
return el.removeChild(el.firstChild);
}
// several elements
var fragment = doc.createDocumentFragment();
while (el.firstChild) {
fragment.appendChild(el.removeChild(el.firstChild));
}
return fragment;
}
},{}],3:[function(require,module,exports){
/**
* Code refactored from Mozilla Developer Network:
* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
*/
'use strict';
function assign(target, firstSource) {
if (target === undefined || target === null) {
throw new TypeError('Cannot convert first argument to object');
}
var to = Object(target);
for (var i = 1; i < arguments.length; i++) {
var nextSource = arguments[i];
if (nextSource === undefined || nextSource === null) {
continue;
}
var keysArray = Object.keys(Object(nextSource));
for (var nextIndex = 0, len = keysArray.length; nextIndex < len; nextIndex++) {
var nextKey = keysArray[nextIndex];
var desc = Object.getOwnPropertyDescriptor(nextSource, nextKey);
if (desc !== undefined && desc.enumerable) {
to[nextKey] = nextSource[nextKey];
}
}
}
return to;
}
function polyfill() {
if (!Object.assign) {
Object.defineProperty(Object, 'assign', {
enumerable: false,
configurable: true,
writable: true,
value: assign
});
}
}
module.exports = {
assign: assign,
polyfill: polyfill
};
},{}],4:[function(require,module,exports){
// get successful control from form and assemble into object
// http://www.w3.org/TR/html401/interact/forms.html#h-17.13.2
// types which indicate a submit action and are not successful controls
// these will be ignored
var k_r_submitter = /^(?:submit|button|image|reset|file)$/i;
// node names which could be successful controls
var k_r_success_contrls = /^(?:input|select|textarea|keygen)/i;
// Matches bracket notation.
var brackets = /(\[[^\[\]]*\])/g;
// serializes form fields
// @param form MUST be an HTMLForm element
// @param options is an optional argument to configure the serialization. Default output
// with no options specified is a url encoded string
// - hash: [true | false] Configure the output type. If true, the output will
// be a js object.
// - serializer: [function] Optional serializer function to override the default one.
// The function takes 3 arguments (result, key, value) and should return new result
// hash and url encoded str serializers are provided with this module
// - disabled: [true | false]. If true serialize disabled fields.
// - empty: [true | false]. If true serialize empty fields
function serialize(form, options) {
if (typeof options != 'object') {
options = { hash: !!options };
}
else if (options.hash === undefined) {
options.hash = true;
}
var result = (options.hash) ? {} : '';
var serializer = options.serializer || ((options.hash) ? hash_serializer : str_serialize);
var elements = form && form.elements ? form.elements : [];
//Object store each radio and set if it's empty or not
var radio_store = Object.create(null);
for (var i=0 ; i<elements.length ; ++i) {
var element = elements[i];
// ingore disabled fields
if ((!options.disabled && element.disabled) || !element.name) {
continue;
}
// ignore anyhting that is not considered a success field
if (!k_r_success_contrls.test(element.nodeName) ||
k_r_submitter.test(element.type)) {
continue;
}
var key = element.name;
var val = element.value;
// we can't just use element.value for checkboxes cause some browsers lie to us
// they say "on" for value when the box isn't checked
if ((element.type === 'checkbox' || element.type === 'radio') && !element.checked) {
val = undefined;
}
// If we want empty elements
if (options.empty) {
// for checkbox
if (element.type === 'checkbox' && !element.checked) {
val = '';
}
// for radio
if (element.type === 'radio') {
if (!radio_store[element.name] && !element.checked) {
radio_store[element.name] = false;
}
else if (element.checked) {
radio_store[element.name] = true;
}
}
// if options empty is true, continue only if its radio
if (!val && element.type == 'radio') {
continue;
}
}
else {
// value-less fields are ignored unless options.empty is true
if (!val) {
continue;
}
}
// multi select boxes
if (element.type === 'select-multiple') {
val = [];
var selectOptions = element.options;
var isSelectedOptions = false;
for (var j=0 ; j<selectOptions.length ; ++j) {
var option = selectOptions[j];
var allowedEmpty = options.empty && !option.value;
var hasValue = (option.value || allowedEmpty);
if (option.selected && hasValue) {
isSelectedOptions = true;
// If using a hash serializer be sure to add the
// correct notation for an array in the multi-select
// context. Here the name attribute on the select element
// might be missing the trailing bracket pair. Both names
// "foo" and "foo[]" should be arrays.
if (options.hash && key.slice(key.length - 2) !== '[]') {
result = serializer(result, key + '[]', option.value);
}
else {
result = serializer(result, key, option.value);
}
}
}
// Serialize if no selected options and options.empty is true
if (!isSelectedOptions && options.empty) {
result = serializer(result, key, '');
}
continue;
}
result = serializer(result, key, val);
}
// Check for all empty radio buttons and serialize them with key=""
if (options.empty) {
for (var key in radio_store) {
if (!radio_store[key]) {
result = serializer(result, key, '');
}
}
}
return result;
}
function parse_keys(string) {
var keys = [];
var prefix = /^([^\[\]]*)/;
var children = new RegExp(brackets);
var match = prefix.exec(string);
if (match[1]) {
keys.push(match[1]);
}
while ((match = children.exec(string)) !== null) {
keys.push(match[1]);
}
return keys;
}
function hash_assign(result, keys, value) {
if (keys.length === 0) {
result = value;
return result;
}
var key = keys.shift();
var between = key.match(/^\[(.+?)\]$/);
if (key === '[]') {
result = result || [];
if (Array.isArray(result)) {
result.push(hash_assign(null, keys, value));
}
else {
// This might be the result of bad name attributes like "[][foo]",
// in this case the original `result` object will already be
// assigned to an object literal. Rather than coerce the object to
// an array, or cause an exception the attribute "_values" is
// assigned as an array.
result._values = result._values || [];
result._values.push(hash_assign(null, keys, value));
}
return result;
}
// Key is an attribute name and can be assigned directly.
if (!between) {
result[key] = hash_assign(result[key], keys, value);
}
else {
var string = between[1];
// +var converts the variable into a number
// better than parseInt because it doesn't truncate away trailing
// letters and actually fails if whole thing is not a number
var index = +string;
// If the characters between the brackets is not a number it is an
// attribute name and can be assigned directly.
if (isNaN(index)) {
result = result || {};
result[string] = hash_assign(result[string], keys, value);
}
else {
result = result || [];
result[index] = hash_assign(result[index], keys, value);
}
}
return result;
}
// Object/hash encoding serializer.
function hash_serializer(result, key, value) {
var matches = key.match(brackets);
// Has brackets? Use the recursive assignment function to walk the keys,
// construct any missing objects in the result tree and make the assignment
// at the end of the chain.
if (matches) {
var keys = parse_keys(key);
hash_assign(result, keys, value);
}
else {
// Non bracket notation can make assignments directly.
var existing = result[key];
// If the value has been assigned already (for instance when a radio and
// a checkbox have the same name attribute) convert the previous value
// into an array before pushing into it.
//
// NOTE: If this requirement were removed all hash creation and
// assignment could go through `hash_assign`.
if (existing) {
if (!Array.isArray(existing)) {
result[key] = [ existing ];
}
result[key].push(value);
}
else {
result[key] = value;
}
}
return result;
}
// urlform encoding serializer
function str_serialize(result, key, value) {
// encode newlines as \r\n cause the html spec says so
value = value.replace(/(\r)?\n/g, '\r\n');
value = encodeURIComponent(value);
// spaces should be '+' rather than '%20'.
value = value.replace(/%20/g, '+');
return result + (result ? '&' : '') + encodeURIComponent(key) + '=' + value;
}
module.exports = serialize;
},{}],5:[function(require,module,exports){
(function (global){
(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.vexDialog = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
/**
* Expose `parse`.
*/
module.exports = parse;
/**
* Tests for browser support.
*/
var innerHTMLBug = false;
var bugTestDiv;
if (typeof document !== 'undefined') {
bugTestDiv = document.createElement('div');
// Setup
bugTestDiv.innerHTML = ' <link/><table></table><a href="/a">a</a><input type="checkbox"/>';
// Make sure that link elements get serialized correctly by innerHTML
// This requires a wrapper element in IE
innerHTMLBug = !bugTestDiv.getElementsByTagName('link').length;
bugTestDiv = undefined;
}
/**
* Wrap map from jquery.
*/
var map = {
legend: [1, '<fieldset>', '</fieldset>'],
tr: [2, '<table><tbody>', '</tbody></table>'],
col: [2, '<table><tbody></tbody><colgroup>', '</colgroup></table>'],
// for script/link/style tags to work in IE6-8, you have to wrap
// in a div with a non-whitespace character in front, ha!
_default: innerHTMLBug ? [1, 'X<div>', '</div>'] : [0, '', '']
};
map.td =
map.th = [3, '<table><tbody><tr>', '</tr></tbody></table>'];
map.option =
map.optgroup = [1, '<select multiple="multiple">', '</select>'];
map.thead =
map.tbody =
map.colgroup =
map.caption =
map.tfoot = [1, '<table>', '</table>'];
map.polyline =
map.ellipse =
map.polygon =
map.circle =
map.text =
map.line =
map.path =
map.rect =
map.g = [1, '<svg xmlns="http://www.w3.org/2000/svg" version="1.1">','</svg>'];
/**
* Parse `html` and return a DOM Node instance, which could be a TextNode,
* HTML DOM Node of some kind (<div> for example), or a DocumentFragment
* instance, depending on the contents of the `html` string.
*
* @param {String} html - HTML string to "domify"
* @param {Document} doc - The `document` instance to create the Node for
* @return {DOMNode} the TextNode, DOM Node, or DocumentFragment instance
* @api private
*/
function parse(html, doc) {
if ('string' != typeof html) throw new TypeError('String expected');
// default to the global `document` object
if (!doc) doc = document;
// tag name
var m = /<([\w:]+)/.exec(html);
if (!m) return doc.createTextNode(html);
html = html.replace(/^\s+|\s+$/g, ''); // Remove leading/trailing whitespace
var tag = m[1];
// body support
if (tag == 'body') {
var el = doc.createElement('html');
el.innerHTML = html;
return el.removeChild(el.lastChild);
}
// wrap map
var wrap = map[tag] || map._default;
var depth = wrap[0];
var prefix = wrap[1];
var suffix = wrap[2];
var el = doc.createElement('div');
el.innerHTML = prefix + html + suffix;
while (depth--) el = el.lastChild;
// one element
if (el.firstChild == el.lastChild) {
return el.removeChild(el.firstChild);
}
// several elements
var fragment = doc.createDocumentFragment();
while (el.firstChild) {
fragment.appendChild(el.removeChild(el.firstChild));
}
return fragment;
}
},{}],2:[function(require,module,exports){
// get successful control from form and assemble into object
// http://www.w3.org/TR/html401/interact/forms.html#h-17.13.2
// types which indicate a submit action and are not successful controls
// these will be ignored
var k_r_submitter = /^(?:submit|button|image|reset|file)$/i;
// node names which could be successful controls
var k_r_success_contrls = /^(?:input|select|textarea|keygen)/i;
// Matches bracket notation.
var brackets = /(\[[^\[\]]*\])/g;
// serializes form fields
// @param form MUST be an HTMLForm element
// @param options is an optional argument to configure the serialization. Default output
// with no options specified is a url encoded string
// - hash: [true | false] Configure the output type. If true, the output will
// be a js object.
// - serializer: [function] Optional serializer function to override the default one.
// The function takes 3 arguments (result, key, value) and should return new result
// hash and url encoded str serializers are provided with this module
// - disabled: [true | false]. If true serialize disabled fields.
// - empty: [true | false]. If true serialize empty fields
function serialize(form, options) {
if (typeof options != 'object') {
options = { hash: !!options };
}
else if (options.hash === undefined) {
options.hash = true;
}
var result = (options.hash) ? {} : '';
var serializer = options.serializer || ((options.hash) ? hash_serializer : str_serialize);
var elements = form && form.elements ? form.elements : [];
//Object store each radio and set if it's empty or not
var radio_store = Object.create(null);
for (var i=0 ; i<elements.length ; ++i) {
var element = elements[i];
// ingore disabled fields
if ((!options.disabled && element.disabled) || !element.name) {
continue;
}
// ignore anyhting that is not considered a success field
if (!k_r_success_contrls.test(element.nodeName) ||
k_r_submitter.test(element.type)) {
continue;
}
var key = element.name;
var val = element.value;
// we can't just use element.value for checkboxes cause some browsers lie to us
// they say "on" for value when the box isn't checked
if ((element.type === 'checkbox' || element.type === 'radio') && !element.checked) {
val = undefined;
}
// If we want empty elements
if (options.empty) {
// for checkbox
if (element.type === 'checkbox' && !element.checked) {
val = '';
}
// for radio
if (element.type === 'radio') {
if (!radio_store[element.name] && !element.checked) {
radio_store[element.name] = false;
}
else if (element.checked) {
radio_store[element.name] = true;
}
}
// if options empty is true, continue only if its radio
if (!val && element.type == 'radio') {
continue;
}
}
else {
// value-less fields are ignored unless options.empty is true
if (!val) {
continue;
}
}
// multi select boxes
if (element.type === 'select-multiple') {
val = [];
var selectOptions = element.options;
var isSelectedOptions = false;
for (var j=0 ; j<selectOptions.length ; ++j) {
var option = selectOptions[j];
var allowedEmpty = options.empty && !option.value;
var hasValue = (option.value || allowedEmpty);
if (option.selected && hasValue) {
isSelectedOptions = true;
// If using a hash serializer be sure to add the
// correct notation for an array in the multi-select
// context. Here the name attribute on the select element
// might be missing the trailing bracket pair. Both names
// "foo" and "foo[]" should be arrays.
if (options.hash && key.slice(key.length - 2) !== '[]') {
result = serializer(result, key + '[]', option.value);
}
else {
result = serializer(result, key, option.value);
}
}
}
// Serialize if no selected options and options.empty is true
if (!isSelectedOptions && options.empty) {
result = serializer(result, key, '');
}
continue;
}
result = serializer(result, key, val);
}
// Check for all empty radio buttons and serialize them with key=""
if (options.empty) {
for (var key in radio_store) {
if (!radio_store[key]) {
result = serializer(result, key, '');
}
}
}
return result;
}
function parse_keys(string) {
var keys = [];
var prefix = /^([^\[\]]*)/;
var children = new RegExp(brackets);
var match = prefix.exec(string);
if (match[1]) {
keys.push(match[1]);
}
while ((match = children.exec(string)) !== null) {
keys.push(match[1]);
}
return keys;
}
function hash_assign(result, keys, value) {
if (keys.length === 0) {
result = value;
return result;
}
var key = keys.shift();
var between = key.match(/^\[(.+?)\]$/);
if (key === '[]') {
result = result || [];
if (Array.isArray(result)) {
result.push(hash_assign(null, keys, value));
}
else {
// This might be the result of bad name attributes like "[][foo]",
// in this case the original `result` object will already be
// assigned to an object literal. Rather than coerce the object to
// an array, or cause an exception the attribute "_values" is
// assigned as an array.
result._values = result._values || [];
result._values.push(hash_assign(null, keys, value));
}
return result;
}
// Key is an attribute name and can be assigned directly.
if (!between) {
result[key] = hash_assign(result[key], keys, value);
}
else {
var string = between[1];
// +var converts the variable into a number
// better than parseInt because it doesn't truncate away trailing
// letters and actually fails if whole thing is not a number
var index = +string;
// If the characters between the brackets is not a number it is an
// attribute name and can be assigned directly.
if (isNaN(index)) {
result = result || {};
result[string] = hash_assign(result[string], keys, value);
}
else {
result = result || [];
result[index] = hash_assign(result[index], keys, value);
}
}
return result;
}
// Object/hash encoding serializer.
function hash_serializer(result, key, value) {
var matches = key.match(brackets);
// Has brackets? Use the recursive assignment function to walk the keys,
// construct any missing objects in the result tree and make the assignment
// at the end of the chain.
if (matches) {
var keys = parse_keys(key);
hash_assign(result, keys, value);
}
else {
// Non bracket notation can make assignments directly.
var existing = result[key];
// If the value has been assigned already (for instance when a radio and
// a checkbox have the same name attribute) convert the previous value
// into an array before pushing into it.
//
// NOTE: If this requirement were removed all hash creation and
// assignment could go through `hash_assign`.
if (existing) {
if (!Array.isArray(existing)) {
result[key] = [ existing ];
}
result[key].push(value);
}
else {
result[key] = value;
}
}
return result;
}
// urlform encoding serializer
function str_serialize(result, key, value) {
// encode newlines as \r\n cause the html spec says so
value = value.replace(/(\r)?\n/g, '\r\n');
value = encodeURIComponent(value);
// spaces should be '+' rather than '%20'.
value = value.replace(/%20/g, '+');
return result + (result ? '&' : '') + encodeURIComponent(key) + '=' + value;
}
module.exports = serialize;
},{}],3:[function(require,module,exports){
var domify = require('domify')
var serialize = require('form-serialize')
// Build DOM elements for the structure of the dialog
var buildDialogForm = function buildDialogForm (options) {
var form = document.createElement('form')
form.classList.add('vex-dialog-form')
var message = document.createElement('div')
message.classList.add('vex-dialog-message')
message.appendChild(options.message instanceof window.Node ? options.message : domify(options.message))
var input = document.createElement('div')
input.classList.add('vex-dialog-input')
input.appendChild(options.input instanceof window.Node ? options.input : domify(options.input))
form.appendChild(message)
form.appendChild(input)
return form
}
// Take an array of buttons (see the default buttons below) and turn them into DOM elements
var buttonsToDOM = function buttonsToDOM (buttons) {
var domButtons = document.createElement('div')
domButtons.classList.add('vex-dialog-buttons')
for (var i = 0; i < buttons.length; i++) {
var button = buttons[i]
var domButton = document.createElement('button')
domButton.type = button.type
domButton.textContent = button.text
domButton.className = button.className
domButton.classList.add('vex-dialog-button')
if (i === 0) {
domButton.classList.add('vex-first')
} else if (i === buttons.length - 1) {
domButton.classList.add('vex-last')
}
// Attach click listener to button with closure
(function (button) {
domButton.addEventListener('click', function (e) {
if (button.click) {
button.click.call(this, e)
}
}.bind(this))
}.bind(this)(button))
domButtons.appendChild(domButton)
}
return domButtons
}
var plugin = function plugin (vex) {
// Define the API first
var dialog = {
// Plugin name
name: 'dialog',
// Open
open: function open (opts) {
var options = Object.assign({}, this.defaultOptions, opts)
// `message` is unsafe internally, so translate
// safe default: HTML-escape the message before passing it through
if (options.unsafeMessage && !options.message) {
options.message = options.unsafeMessage
} else if (options.message) {
options.message = vex._escapeHtml(options.message)
}
// Build the form from the options
var form = options.unsafeContent = buildDialogForm(options)
// Open the dialog
var dialogInstance = vex.open(options)
// Quick comment - these options and appending buttons and everything
// would preferably be done _before_ opening the dialog. However, since
// they rely on the context of the vex instance, we have to do them
// after. A potential future fix would be to differentiate between
// a "created" vex instance and an "opened" vex instance, so any actions
// that rely on the specific context of the instance can do their stuff
// before opening the dialog on the page.
// Override the before close callback to also pass the value of the form
var beforeClose = options.beforeClose && options.beforeClose.bind(dialogInstance)
dialogInstance.options.beforeClose = function dialogBeforeClose () {
// Only call the callback once - when the validation in beforeClose, if present, is true
var shouldClose = beforeClose ? beforeClose() : true
if (shouldClose) {
options.callback(this.value || false)
}
// Return the result of beforeClose() to vex
return shouldClose
}.bind(dialogInstance)
// Append buttons to form with correct context
form.appendChild(buttonsToDOM.call(dialogInstance, options.buttons))
// Attach form to instance
dialogInstance.form = form
// Add submit listener to form
form.addEventListener('submit', options.onSubmit.bind(dialogInstance))
// Optionally focus the first input in the form
if (options.focusFirstInput) {
var el = dialogInstance.contentEl.querySelector('button, input, select, textarea')
if (el) {
el.focus()
}
}
// For chaining
return dialogInstance
},
// Alert
alert: function (options) {
// Allow string as message
if (typeof options === 'string') {
options = {
message: options
}
}
options = Object.assign({}, this.defaultOptions, this.defaultAlertOptions, options)
return this.open(options)
},
// Confirm
confirm: function (options) {
if (typeof options !== 'object' || typeof options.callback !== 'function') {
throw new Error('dialog.confirm(options) requires options.callback.')
}
options = Object.assign({}, this.defaultOptions, this.defaultConfirmOptions, options)
return this.open(options)
},
// Prompt
prompt: function (options) {
if (typeof options !== 'object' || typeof options.callback !== 'function') {
throw new Error('dialog.prompt(options) requires options.callback.')
}
var defaults = Object.assign({}, this.defaultOptions, this.defaultPromptOptions)
var dynamicDefaults = {
unsafeMessage: '<label for="vex">' + vex._escapeHtml(options.label || defaults.label) + '</label>',
input: '<input name="vex" type="text" class="vex-dialog-prompt-input" placeholder="' + vex._escapeHtml(options.placeholder || defaults.placeholder) + '" value="' + vex._escapeHtml(options.value || defaults.value) + '" />'
}
options = Object.assign(defaults, dynamicDefaults, options)
// Pluck the value of the "vex" input field as the return value for prompt's callback
// More closely mimics "window.prompt" in that a single string is returned
var callback = options.callback
options.callback = function promptCallback (value) {
if (typeof value === 'object') {
var keys = Object.keys(value)
value = keys.length ? value[keys[0]] : ''
}
callback(value)
}
return this.open(options)
}
}
// Now define any additional data that's not the direct dialog API
dialog.buttons = {
YES: {
text: 'OK',
type: 'submit',
className: 'vex-dialog-button-primary',
click: function yesClick () {
this.value = true
}
},
NO: {
text: 'Cancel',
type: 'button',
className: 'vex-dialog-button-secondary',
click: function noClick () {
this.value = false
this.close()
}
}
}
dialog.defaultOptions = {
callback: function () {},
afterOpen: function () {},
message: '',
input: '',
buttons: [
dialog.buttons.YES,
dialog.buttons.NO
],
showCloseButton: false,
onSubmit: function onDialogSubmit (e) {
e.preventDefault()
if (this.options.input) {
this.value = serialize(this.form, { hash: true })
}
return this.close()
},
focusFirstInput: true
}
dialog.defaultAlertOptions = {
buttons: [
dialog.buttons.YES
]
}
dialog.defaultPromptOptions = {
label: 'Prompt:',
placeholder: '',
value: ''
}
dialog.defaultConfirmOptions = {}
return dialog
}
module.exports = plugin
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},{"domify":1,"form-serialize":2}]},{},[3])(3)
});
}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{"domify":2,"form-serialize":4}],6:[function(require,module,exports){
var vex = require('./vex')
vex.registerPlugin(require('vex-dialog'))
module.exports = vex
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},{"./vex":7,"vex-dialog":5}],7:[function(require,module,exports){
// classList polyfill for old browsers
require('classlist-polyfill')
// Object.assign polyfill
require('es6-object-assign').polyfill()
// String to DOM function
var domify = require('domify')
// Use the DOM's HTML parsing to escape any dangerous strings
var escapeHtml = function escapeHtml (str) {
if (typeof str !== 'undefined') {
var div = document.createElement('div')
div.appendChild(document.createTextNode(str))
return div.innerHTML
} else {
return ''
}
}
// Utility function to add space-delimited class strings to a DOM element's classList
var addClasses = function addClasses (el, classStr) {
if (typeof classStr !== 'string' || classStr.length === 0) {
return
}
var classes = classStr.split(' ')
for (var i = 0; i < classes.length; i++) {
var className = classes[i]
if (className.length) {
el.classList.add(className)
}
}
}
// Detect CSS Animation End Support
// https://github.com/limonte/sweetalert2/blob/99bd539f85e15ac170f69d35001d12e092ef0054/src/utils/dom.js#L194
var animationEndEvent = (function detectAnimationEndEvent () {
var el = document.createElement('div')
var eventNames = {
'animation': 'animationend',
'WebkitAnimation': 'webkitAnimationEnd',
'MozAnimation': 'animationend',
'OAnimation': 'oanimationend',
'msAnimation': 'MSAnimationEnd'
}
for (var i in eventNames) {
if (el.style[i] !== undefined) {
return eventNames[i]
}
}
return false
})()
// vex base CSS classes
var baseClassNames = {
vex: 'vex',
content: 'vex-content',
overlay: 'vex-overlay',
close: 'vex-close',
closing: 'vex-closing',
open: 'vex-open'
}
// Private lookup table of all open vex objects, keyed by id
var vexes = {}
var globalId = 1
// Private boolean to assist the escapeButtonCloses option
var isEscapeActive = false
// vex itself is an object that exposes a simple API to open and close vex objects in various ways
var vex = {
open: function open (opts) {
// Check for usage of deprecated options, and log a warning
var warnDeprecated = function warnDeprecated (prop) {
console.warn('The "' + prop + '" property is deprecated in vex 3. Use CSS classes and the appropriate "ClassName" options, instead.')
console.warn('See http://github.hubspot.com/vex/api/advanced/#options')
}
if (opts.css) {
warnDeprecated('css')
}
if (opts.overlayCSS) {
warnDeprecated('overlayCSS')
}
if (opts.contentCSS) {
warnDeprecated('contentCSS')
}
if (opts.closeCSS) {
warnDeprecated('closeCSS')
}
// The dialog instance
var vexInstance = {}
// Set id
vexInstance.id = globalId++
// Store internally
vexes[vexInstance.id] = vexInstance
// Set state
vexInstance.isOpen = true
// Close function on the vex instance
// This is how all API functions should close individual vexes
vexInstance.close = function instanceClose () {
// Check state
if (!this.isOpen) {
return true
}
var options = this.options
// escapeButtonCloses is checked first
if (isEscapeActive && !options.escapeButtonCloses) {
return false
}
// Allow the user to validate any info or abort the close with the beforeClose callback
var shouldClose = (function shouldClose () {
// Call before close callback
if (options.beforeClose) {
return options.beforeClose.call(this)
}
// Otherwise indicate that it's ok to continue with close
return true
}.bind(this)())
// If beforeClose() fails, abort the close
if (shouldClose === false) {
return false
}
// Update state
this.isOpen = false
// Detect if the content el has any CSS animations defined
var style = window.getComputedStyle(this.contentEl)
function hasAnimationPre (prefix) {
return style.getPropertyValue(prefix + 'animation-name') !== 'none' && style.getPropertyValue(prefix + 'animation-duration') !== '0s'
}
var hasAnimation = hasAnimationPre('') || hasAnimationPre('-webkit-') || hasAnimationPre('-moz-') || hasAnimationPre('-o-')
// Define the function that will actually close the instance
var close = function close () {
if (!this.rootEl.parentNode) {
return
}
// Run once
this.rootEl.removeEventListener(animationEndEvent, close)
this.overlayEl.removeEventListener(animationEndEvent, close)
// Remove from lookup table (prevent memory leaks)
delete vexes[this.id]
// Remove the dialog from the DOM
this.rootEl.parentNode.removeChild(this.rootEl)
// Remove the overlay from the DOM
this.bodyEl.removeChild(this.overlayEl)
// Call after close callback
if (options.afterClose) {
options.afterClose.call(this)
}
// Remove styling from the body, if no more vexes are open
if (Object.keys(vexes).length === 0) {
document.body.classList.remove(baseClassNames.open)
}
}.bind(this)
// Close the vex
if (animationEndEvent && hasAnimation) {
// Setup the end event listener, to remove the el from the DOM
this.rootEl.addEventListener(animationEndEvent, close)
this.overlayEl.addEventListener(animationEndEvent, close)
// Add the closing class to the dialog, showing the close animation
this.rootEl.classList.add(baseClassNames.closing)
this.overlayEl.classList.add(baseClassNames.closing)
} else {
close()
}
return true
}
// Allow strings as content
if (typeof opts === 'string') {
opts = {
content: opts
}
}
// `content` is unsafe internally, so translate
// safe default: HTML-escape the content before passing it through
if (opts.unsafeContent && !opts.content) {
opts.content = opts.unsafeContent
} else if (opts.content) {
opts.content = escapeHtml(opts.content)
}
// Store options on instance for future reference
var options = vexInstance.options = Object.assign({}, vex.defaultOptions, opts)
// Get Body Element
var bodyEl = vexInstance.bodyEl = document.getElementsByTagName('body')[0]
// vex root
var rootEl = vexInstance.rootEl = document.createElement('div')
rootEl.classList.add(baseClassNames.vex)
addClasses(rootEl, options.className)
// Overlay
var overlayEl = vexInstance.overlayEl = document.createElement('div')
overlayEl.classList.add(baseClassNames.overlay)
addClasses(overlayEl, options.overlayClassName)
if (options.overlayClosesOnClick) {
rootEl.addEventListener('click', function overlayClickListener (e) {
if (e.target === rootEl) {
vexInstance.close()
}
})
}
bodyEl.appendChild(overlayEl)
// Content
var contentEl = vexInstance.contentEl = document.createElement('div')
contentEl.classList.add(baseClassNames.content)
addClasses(contentEl, options.contentClassName)
contentEl.appendChild(options.content instanceof window.Node ? options.content : domify(options.content))
rootEl.appendChild(contentEl)
// Close button
if (options.showCloseButton) {
var closeEl = vexInstance.closeEl = document.createElement('div')
closeEl.classList.add(baseClassNames.close)
addClasses(closeEl, options.closeClassName)
closeEl.addEventListener('click', vexInstance.close.bind(vexInstance))
contentEl.appendChild(closeEl)
}
// Add to DOM
document.querySelector(options.appendLocation).appendChild(rootEl)
// Call after open callback
if (options.afterOpen) {
options.afterOpen.call(vexInstance)
}
// Apply styling to the body
document.body.classList.add(baseClassNames.open)
// Return the created vex instance
return vexInstance
},
// A top-level vex.close function to close dialogs by reference or id
close: function close (vexOrId) {
var id
if (vexOrId.id) {
id = vexOrId.id
} else if (typeof vexOrId === 'string') {
id = vexOrId
} else {
throw new TypeError('close requires a vex object or id string')
}
if (!vexes[id]) {
return false
}
return vexes[id].close()
},
// Close the most recently created/opened vex
closeTop: function closeTop () {
var ids = Object.keys(vexes)
if (!ids.length) {
return false
}
return vexes[ids[ids.length - 1]].close()
},
// Close every vex!
closeAll: function closeAll () {
for (var id in vexes) {
this.close(id)
}
return true
},
// A getter for the internal lookup table
getAll: function getAll () {
return vexes
},
// A getter for the internal lookup table
getById: function getById (id) {
return vexes[id]
}
}
// Close top vex on escape
window.addEventListener('keyup', function vexKeyupListener (e) {
if (e.keyCode === 27) {
isEscapeActive = true
vex.closeTop()
isEscapeActive = false
}
})
// Close all vexes on history pop state (useful in single page apps)
window.addEventListener('popstate', function () {
if (vex.defaultOptions.closeAllOnPopState) {
vex.closeAll()
}
})
vex.defaultOptions = {
content: '',
showCloseButton: true,
escapeButtonCloses: true,
overlayClosesOnClick: true,
appendLocation: 'body',
className: '',
overlayClassName: '',
contentClassName: '',
closeClassName: '',
closeAllOnPopState: true
}
// TODO Loading symbols?
// Include escapeHtml function on the library object
Object.defineProperty(vex, '_escapeHtml', {
configurable: false,
enumerable: false,
writable: false,
value: escapeHtml
})
// Plugin system!
vex.registerPlugin = function registerPlugin (pluginFn, name) {
var plugin = pluginFn(vex)
var pluginName = name || plugin.name
if (vex[pluginName]) {
throw new Error('Plugin ' + name + ' is already registered.')
}
vex[pluginName] = plugin
}
module.exports = vex
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},{"classlist-polyfill":1,"domify":2,"es6-object-assign":3}]},{},[6])(6)
});