; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Godot Docs" run/main_scene="res://scenes/main.tscn" config/features=PackedStringArray("4.3", "Forward Plus") config/icon="res://icon.png" [editor] version_control/plugin_name="GitPlugin" version_control/autoload_on_startup=true [importer_defaults] texture={ "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": true, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [input] click={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(295, 13),"global_position":Vector2(304, 59),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] }