diff --git a/assets/fonts/FONTLOG.txt b/assets/fonts/FONTLOG.txt new file mode 100644 index 0000000..826c7d8 --- /dev/null +++ b/assets/fonts/FONTLOG.txt @@ -0,0 +1,253 @@ +Please distribute this file along with the Xolonium fonts when possible. + + +Source + + Find the sourcefiles of Xolonium at + + + +Credits + + Xolonium is created with FontForge , + Inkscape , Python , and + FontTools . + + It originated as a custom font for the open-source + game Xonotic . With many thanks to the + Xonotic community for your support. + + +Supported OpenType features + + case Provides case sensitive placement of punctuation, + brackets, and math symbols for uppercase text. + frac Replaces number/number sequences with diagonal fractions. + Numbers that touch a slash should not exceed 10 digits. + kern Provides kerning for Latin, Greek, and Cyrillic scripts. + locl Dutch: Replaces j with a stressed version if it follows í. + Sami: Replaces n-form Eng with the preferred N-form version. + Romanian and Moldovan: Replaces ŞşŢţ with the preferred ȘșȚț. + pnum Replaces monospaced digits with proportional versions. + sinf Replaces digits with scientific inferiors below the baseline. + subs Replaces digits with subscript versions on the baseline. + sups Replaces digits with superscript versions. + zero Replaces zero with a slashed version. + + +Supported glyph sets + + Adobe Latin 3 + OpenType W1G + ISO 8859-1 Western European + ISO 8859-2 Central European + ISO 8859-3 South European + ISO 8859-4 North European + ISO 8859-5 Cyrillic + ISO 8859-7 Greek + ISO 8859-9 Turkish + ISO 8859-10 Nordic + ISO 8859-13 Baltic Rim + ISO 8859-14 Celtic + ISO 8859-15 Western European + ISO 8859-16 South-Eastern European + + +Available glyphs + + !"#$%&'()*+,-./0123456789:;<=>? + @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ + `abcdefghijklmnopqrstuvwxyz{|}~ + +  ¡¢£¤¥¦§¨©ª«¬ ®¯°±²³´µ¶·¸¹º»¼½¾¿ + ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß + àáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ + ĀāĂ㥹ĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğ + ĠġĢģĤĥĦħĨĩĪīĬĭĮįİıIJijĴĵĶķĸĹĺĻļĽľ + ĿŀŁłŃńŅņŇňŊŋŌōŎŏŐőŒœŔŕŖŗŘřŚśŜŝŞş + ŠšŢţŤťŦŧŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽž + ƒǺǻǼǽǾǿȘșȚțȷ + + ˆˇˉ˘˙˚˛˜˝ + + ͺ;΄΅Ά·ΈΉΊΌΎΏΐ + ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰ + αβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ + + ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏАБВГДЕЖЗИЙКЛМНОП + РСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп + рстуфхцчшщъыьэюяѐёђѓєѕіїјљњћќѝўџ + ѢѣѲѳѴѵҐґҒғҔҕҖҗҘҙҚқҜҝҞҟҠҡҢңҤҥҦҧҨҩ + ҪҫҬҭҮүҰұҲҳҴҵҶҷҸҹҺһҼҽӀӁӂӇӈӋӌӏӐӑӒӓ + ӔӕӖӗӘәӜӝӞӟӠӡӢӣӤӥӦӧӨөӮӯӰӱӲӳӴӵӶӷӸӹ + Ԥԥ + + ḂḃḊḋḞḟṀṁṖṗṠṡṪṫẀẁẂẃẄẅẞỲỳ + +      ‒–—―‘’‚‛“”„‟†‡•…‰′″‹›‽‾⁄ + ⁰⁴⁵⁶⁷⁸⁹⁺⁻⁼⁽⁾ⁿ₀₁₂₃₄₅₆₇₈₉₊₋₌₍₎ + ₤₦₩₫€₯₱₹₺₽₿ + ℅ℓ№℗™Ω℮ + ⅛⅜⅝⅞ + ←↑→↓ + ∂∆∏∑−∕∙√∞∟∫≈≠≤≥ + ⌖ + ■▬▮▰▲▶▼◀◆◊●◢◣◤◥ + ☄★☠☢☣⚙⚛⚠⚡⛔ + ❇❈❌❤❰❱❲❳ + fffiflffiffl + 🌌🌍🌎🌏👽💣🔥🔫 + 😁😃😄😆😇😈😉😊😎😐😒😕😘 + 😛😝😞😟😠😣😭😮😲😴😵 + 🚀 + + +Debugging glyphs + +  U+EFFD Font version +  U+F000 Font hinting indicator + + +Changelog + + Xolonium 4.1 2016-11-22 Severin Meyer + Reverted frac OpenType feature to a more stable implementation + + Xolonium 4.0 2016-10-08 Severin Meyer + Decreased width of most glyphs + Thinner vertical stems in Xolonium-Regular + Thicker horizontal stems in Xolonium-Bold + Revised diagonal stems + Lowered middle bars + Revised diacritical bars + Added glyphs: + ӏẞ₿ + U+2007 U+2008 U+2009 U+200A U+202F + U+EFFD U+F000 + Revised glyphs: + $&,JKQRXkwxy~¢¤ßǻ˜ζκλμξφЖУжћѴѵ∕₱₺₦₩€ℓ№≈ffffiffl + ❤🌍🌎🌏😁😄😇😈😉😊😘😭😮😴🚀 + Removed uncommon glyphs: + ʼnſʼҌҍҎҏҾҿӃӄӇӈӚӛӪӫӬӭ + U+0312 U+0313 U+0326 + Simplified OpenType features pnum, zero, and case + Removed OpenType feature dlig + Revised vertical metrics + Merged outlines of composite glyphs in otf version + Added ttf version with custom outlines and instructions + Added woff and woff2 version + + Xolonium 3.1 2015-06-10 Severin Meyer + Added currency glyphs: + ₦₩₫₱₹₺₽ + Revised glyph: + ₯ + Relicensed public release under the SIL Open Font License 1.1 + + Xolonium 3.0 2015-05-04 Severin Meyer + Decreased width of glyphs + Decreased descender height + Increased height of super/subscript glyphs + Revised width of dashes, underscore, and overscore + Sharper bends with more circular proportions + Decreased stroke thickness of mathematical glyphs + Revised diacritical marks + Revised diacritical bars + Revised Cyrillic hooks + Revised glyphs: + GQRYjmuwßŊŒſƒǻfffiffiffl + ΞΨΩδζιξπςστυφω + ЉЄДЛУЭЯбдлэяєљђєћѢѣҨҩҼҽӃӄӘә + #$&'()*,/69?@[]{}~¡£¤¥§©®¿ + ‹›₤€₯ℓ№℗℮←↑→↓∂∏∑∞≈▰☄❈❰❱❲❳😝 + Raised vertical position of mathematical glyphs + Unified advance width of numeral and monetary glyphs + Unified advance width of mathematical glyphs + Revised bearings + Rewrote kern feature + Bolder Xolonium-Bold with improved proportions + Updated glyph names to conform to the AGLFN 1.7 + Revised hints and PS Private Dictionary + Added glyphs: + ӶӷԤԥ + Added OpenType features: + case frac liga locl pnum sinf subs sups zero + + Xolonium 2.4 2014-12-23 Severin Meyer + Added dingbats: + ⛔💣🔥 + Revised size and design of emoticons + Revised dingbats: + ⌖☄☠☣⚙⚛⚠⚡❇❈🌌🌍🌎🌏🔫 + Removed dingbat: + 💥 + + Xolonium 2.3 2014-08-14 Severin Meyer + Bugfixed ε and έ, thanks to bowzee for the feedback + + Xolonium 2.2 2014-03-01 Severin Meyer + Added dingbats: + ⌖◆●❌💥 + Revised dingbats: + •←↑→↓◊☄★☠☣⚙⚛⚠⚡❇❈❤🌌🌍🌎🌏👽🔫🚀 + Removed dingbats: + ♻✪💡📡🔋🔧🔭 + + Xolonium 2.1 2013-10-20 Severin Meyer + Added dingbats: + ←↑→↓❰❱❲❳■▬▮▰▲▶▼◀◢◣◤◥ + ☄★☠☢☣♻⚙⚛⚠⚡✪❇❈❤ + 🌌🌍🌎🌏👽💡📡🔋🔧🔫🔭🚀 + 😁😃😄😆😇😈😉😊😎😐😒😕 + 😘😛😝😞😟😠😣😭😮😲😴😵 + + Xolonium 2.0.1 2013-07-12 Severin Meyer + Reorganised and simplified files + + Xolonium 2.0 2012-08-11 Severin Meyer + Revised bends + Revised thickness of uppercase diagonal stems + Revised diacritical marks + Revised hints and PS Private Dictionary + Revised glyphs: + *1469@DPRly{}§©®¶ÐÞƒΘΞαεζνξνυЄЉЊ + ЏБЗЛУЧЪЫЬЭЯбзлчъыьэяєљњџ•€∂∙√∞∫≠ + Completed glyph sets: + Adobe Latin 3 + OpenType World Glyph Set 1 (W1G) + Ghostscript Standard (ghostscript-fonts-std-8.11) + Added OpenType kern feature + Added Xolonium-Bold + + Xolonium 1.2 2011-02-12 Severin Meyer + Revised glyphs: + D·Ðı + Completed glyph sets: + ISO 8859-7 (Greek) + Unicode Latin Extended-A block + Added glyphs: + †‡•…‰⁄™∂∑−√∞≠≤≥ + + Xolonium 1.1 2011-01-17 Severin Meyer + Revised placement of cedilla and ogonek in accented glyphs + Revised glyphs: + ,;DKTjkvwxy¥§Ð˛€ + Completed glyph sets: + ISO 8859-2 (Central European) + ISO 8859-3 (South European, Esperanto) + ISO 8859-4 (North European) + ISO 8859-5 (Cyrillic) + ISO 8859-9 (Turkish) + ISO 8859-10 (Nordic) + ISO 8859-13 (Baltic Rim) + ISO 8859-14 (Celtic) + ISO 8859-16 (South-Eastern European) + Added glyphs: + ȷʼ̒ ЀЍѐѝ‒–—‘’‚‛“”„‟‹› + + Xolonium 1.0 2011-01-04 Severin Meyer + Completed glyph sets: + ISO 8859-1 (Western European) + ISO 8859-15 (Western European) + Added glyphs: + ĄĆĘŁŃŚŹŻąćęłńśźżıˆˇ˙˚˛˜ diff --git a/assets/fonts/LICENSE.txt b/assets/fonts/LICENSE.txt new file mode 100644 index 0000000..cd6cd46 --- /dev/null +++ b/assets/fonts/LICENSE.txt @@ -0,0 +1,94 @@ +Copyright 2011-2016 Severin Meyer , +with Reserved Font Name Xolonium. + +This Font Software is licensed under the SIL Open Font License, +Version 1.1. This license is copied below, and is also available +with a FAQ at + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/assets/fonts/Xolonium-Regular.ttf b/assets/fonts/Xolonium-Regular.ttf new file mode 100644 index 0000000..031d627 Binary files /dev/null and b/assets/fonts/Xolonium-Regular.ttf differ diff --git a/assets/fonts/Xolonium-Regular.ttf.import b/assets/fonts/Xolonium-Regular.ttf.import new file mode 100644 index 0000000..d01c0e2 --- /dev/null +++ b/assets/fonts/Xolonium-Regular.ttf.import @@ -0,0 +1,34 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dqt8c3fivyfcl" +path="res://.godot/imported/Xolonium-Regular.ttf-69953778bfe7663e826bd1f41fdcfc5b.fontdata" + +[deps] + 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b/assets/img/enemyWalking_2.png.import new file mode 100644 index 0000000..0b42d79 --- /dev/null +++ b/assets/img/enemyWalking_2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bjsw4mnttw5ab" +path="res://.godot/imported/enemyWalking_2.png-baf9cd088b7d2f050be968b30b9c71e6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/img/enemyWalking_2.png" +dest_files=["res://.godot/imported/enemyWalking_2.png-baf9cd088b7d2f050be968b30b9c71e6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/img/playerGrey_up1.png b/assets/img/playerGrey_up1.png new file mode 100644 index 0000000..5596dbc Binary files /dev/null and b/assets/img/playerGrey_up1.png differ diff --git a/assets/img/playerGrey_up1.png.import b/assets/img/playerGrey_up1.png.import new file mode 100644 index 0000000..994bd18 --- /dev/null +++ b/assets/img/playerGrey_up1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d0kmi60p357tt" +path="res://.godot/imported/playerGrey_up1.png-8d53b2a1497b353d96859a8dde1daf02.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/img/playerGrey_up1.png" +dest_files=["res://.godot/imported/playerGrey_up1.png-8d53b2a1497b353d96859a8dde1daf02.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/img/playerGrey_up2.png b/assets/img/playerGrey_up2.png new file mode 100644 index 0000000..07c63b8 Binary files /dev/null and b/assets/img/playerGrey_up2.png differ diff --git a/assets/img/playerGrey_up2.png.import b/assets/img/playerGrey_up2.png.import new file mode 100644 index 0000000..86ce256 --- /dev/null +++ b/assets/img/playerGrey_up2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dd5exrt8dhhjk" +path="res://.godot/imported/playerGrey_up2.png-dc1c6f3c22e480766a0256ac598c142b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/img/playerGrey_up2.png" +dest_files=["res://.godot/imported/playerGrey_up2.png-dc1c6f3c22e480766a0256ac598c142b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/img/playerGrey_walk1.png b/assets/img/playerGrey_walk1.png new file mode 100644 index 0000000..6145887 Binary files /dev/null and b/assets/img/playerGrey_walk1.png differ diff --git a/assets/img/playerGrey_walk1.png.import b/assets/img/playerGrey_walk1.png.import new file mode 100644 index 0000000..514dd61 --- /dev/null +++ b/assets/img/playerGrey_walk1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://biap3qok1ijvk" +path="res://.godot/imported/playerGrey_walk1.png-739ddcaa769f0e6ad28426221b4ea6b8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/img/playerGrey_walk1.png" +dest_files=["res://.godot/imported/playerGrey_walk1.png-739ddcaa769f0e6ad28426221b4ea6b8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/img/playerGrey_walk2.png b/assets/img/playerGrey_walk2.png new file mode 100644 index 0000000..3a699a9 Binary files /dev/null and b/assets/img/playerGrey_walk2.png differ diff --git a/assets/img/playerGrey_walk2.png.import b/assets/img/playerGrey_walk2.png.import new file mode 100644 index 0000000..1480b2c --- /dev/null +++ b/assets/img/playerGrey_walk2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dd5xv0s0mj36s" +path="res://.godot/imported/playerGrey_walk2.png-b1379a5596e899f97ff2aca9ed1e9159.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/img/playerGrey_walk2.png" +dest_files=["res://.godot/imported/playerGrey_walk2.png-b1379a5596e899f97ff2aca9ed1e9159.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/music/House In a Forest Loop.ogg b/assets/music/House In a Forest Loop.ogg new file mode 100644 index 0000000..ece3640 Binary files /dev/null and b/assets/music/House In a Forest Loop.ogg differ diff --git a/assets/music/House In a Forest Loop.ogg.import b/assets/music/House In a Forest Loop.ogg.import new file mode 100644 index 0000000..19a2459 --- /dev/null +++ b/assets/music/House In a Forest Loop.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://df1pn0iibtb8n" +path="res://.godot/imported/House In a Forest Loop.ogg-46e48805c902206db0c6fb0bf4bc4e7d.oggvorbisstr" + +[deps] + +source_file="res://assets/music/House In a Forest Loop.ogg" +dest_files=["res://.godot/imported/House In a Forest Loop.ogg-46e48805c902206db0c6fb0bf4bc4e7d.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/assets/sfx/gameover.wav b/assets/sfx/gameover.wav new file mode 100644 index 0000000..77f865a Binary files /dev/null and b/assets/sfx/gameover.wav differ diff --git a/assets/sfx/gameover.wav.import b/assets/sfx/gameover.wav.import new file mode 100644 index 0000000..4d4f4b2 --- /dev/null +++ b/assets/sfx/gameover.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://bqmc2h81haeos" +path="res://.godot/imported/gameover.wav-8f89145833902a50c57cfa08bbea3db4.sample" + +[deps] + +source_file="res://assets/sfx/gameover.wav" +dest_files=["res://.godot/imported/gameover.wav-8f89145833902a50c57cfa08bbea3db4.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/project.godot b/project.godot index a1da7ba..2112eb3 100644 --- a/project.godot +++ b/project.godot @@ -15,6 +15,12 @@ run/main_scene="res://scenes/balls.tscn" config/features=PackedStringArray("4.3", "Forward Plus") config/icon="res://icon.png" +[display] + +window/size/viewport_width=480 +window/size/viewport_height=720 +window/stretch/mode="canvas_items" + [editor] version_control/plugin_name="GitPlugin" @@ -48,3 +54,23 @@ click={ "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(295, 13),"global_position":Vector2(304, 59),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } +move_right={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} +move_left={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} +move_up={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} +move_down={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} diff --git a/scenes/player.tscn b/scenes/player.tscn new file mode 100644 index 0000000..086b1a1 --- /dev/null +++ b/scenes/player.tscn @@ -0,0 +1,50 @@ +[gd_scene load_steps=8 format=3 uid="uid://wo6auqcr0yy6"] + +[ext_resource type="Texture2D" uid="uid://d0kmi60p357tt" path="res://assets/img/playerGrey_up1.png" id="1_0wenw"] +[ext_resource type="Script" path="res://scripts/player.gd" id="1_ols1d"] +[ext_resource type="Texture2D" uid="uid://dd5exrt8dhhjk" path="res://assets/img/playerGrey_up2.png" id="2_yxlb6"] +[ext_resource type="Texture2D" uid="uid://biap3qok1ijvk" path="res://assets/img/playerGrey_walk1.png" id="3_13gqe"] +[ext_resource type="Texture2D" uid="uid://dd5xv0s0mj36s" path="res://assets/img/playerGrey_walk2.png" id="4_45c2b"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_lqq30"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_0wenw") +}, { +"duration": 1.0, +"texture": ExtResource("2_yxlb6") +}], +"loop": true, +"name": &"up", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_13gqe") +}, { +"duration": 1.0, +"texture": ExtResource("4_45c2b") +}], +"loop": true, +"name": &"walk", +"speed": 5.0 +}] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wca1h"] +radius = 27.0 +height = 68.0 + +[node name="Player" type="Area2D"] +script = ExtResource("1_ols1d") +metadata/_edit_group_ = true + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +scale = Vector2(0.5, 0.5) +sprite_frames = SubResource("SpriteFrames_lqq30") +animation = &"up" + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CapsuleShape2D_wca1h") + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..cb86689 --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,53 @@ +extends Area2D + +signal hit + +@export var speed = 400 + +var screen_size + +func _ready() -> void: + screen_size = get_viewport_rect().size + + hide() + + +func _process(delta: float) -> void: + var velocity = Vector2.ZERO + + if Input.is_action_pressed("move_right"): + velocity.x += 1 + if Input.is_action_pressed("move_left"): + velocity.x -= 1 + if Input.is_action_pressed("move_down"): + velocity.y += 1 + if Input.is_action_pressed("move_up"): + velocity.y -= 1 + + if velocity.length() > 0: + velocity = velocity.normalized() * speed + $AnimatedSprite2D.play() + else: + $AnimatedSprite2D.stop() + + position += velocity * delta + position = position.clamp(Vector2.ZERO, screen_size) + + if velocity.x != 0: + $AnimatedSprite2D.animation = "walk" + $AnimatedSprite2D.flip_v = false + $AnimatedSprite2D.flip_h = velocity.x < 0 + elif velocity.y != 0: + $AnimatedSprite2D.animation = "up" + $AnimatedSprite2D.flip_v = velocity.y > 0 + + +func _on_body_entered(body: Node2D) -> void: + hide() + hit.emit() + $CollisionShape2D.set_deferred("disabled", true) + +func start(pos): + position = pos + show() + $CollisionShape2D.disabled = false