Step by step - Creating instances
This commit is contained in:
parent
be2e85942e
commit
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11 changed files with 309 additions and 4 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,3 +1,4 @@
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# Godot 4+ specific ignores
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# Godot 4+ specific ignores
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/Docs/
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.godot/
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.godot/
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/android/
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/android/
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BIN
assets/Bouncy Platform Long.png
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assets/Bouncy Platform Long.png
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assets/Bouncy Platform Long.png.import
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assets/Bouncy Platform Long.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dkq1swbmmxmbq"
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path="res://.godot/imported/Bouncy Platform Long.png-9b2628c180785c5ec622adb5c4ee7b17.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Bouncy Platform Long.png"
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dest_files=["res://.godot/imported/Bouncy Platform Long.png-9b2628c180785c5ec622adb5c4ee7b17.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/Bouncy Platform Medium.png
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assets/Bouncy Platform Medium.png
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assets/Bouncy Platform Medium.png.import
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assets/Bouncy Platform Medium.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://blqm0e7gm75u3"
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path="res://.godot/imported/Bouncy Platform Medium.png-7896338a5f44da1e83084c154a3c4a9e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Bouncy Platform Medium.png"
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dest_files=["res://.godot/imported/Bouncy Platform Medium.png-7896338a5f44da1e83084c154a3c4a9e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/ballBlue_10.png
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assets/ballBlue_10.png
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assets/ballBlue_10.png.import
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assets/ballBlue_10.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dv6rx85s1gy3i"
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path="res://.godot/imported/ballBlue_10.png-a6ac20f1eeff46860499a0f8c7bba4ff.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/ballBlue_10.png"
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dest_files=["res://.godot/imported/ballBlue_10.png-a6ac20f1eeff46860499a0f8c7bba4ff.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -11,7 +11,7 @@ config_version=5
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[application]
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[application]
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config/name="Godot Docs"
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config/name="Godot Docs"
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run/main_scene="res://scenes/label.tscn"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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@ -22,7 +22,29 @@ version_control/autoload_on_startup=true
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[importer_defaults]
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[importer_defaults]
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bitmap={
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texture={
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"create_from": 0,
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"compress/hdr_mode": 0,
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"threshold": 0.5
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"compress/lossy_quality": 0.7,
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"compress/mode": 0,
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"compress/normal_map": 0,
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"detect_3d": true,
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"flags/anisotropic": false,
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"flags/filter": false,
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"flags/mipmaps": false,
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"flags/repeat": 0,
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"flags/srgb": 2,
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"process/HDR_as_SRGB": false,
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"process/fix_alpha_border": true,
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"process/premult_alpha": false,
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"size_limit": 0,
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"stream": false,
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"svg/scale": 1.0
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}
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[input]
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click={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(295, 13),"global_position":Vector2(304, 59),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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}
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20
scenes/ball.tscn
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scenes/ball.tscn
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[gd_scene load_steps=4 format=3 uid="uid://dm5jrnxmxnuof"]
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[ext_resource type="Texture2D" uid="uid://dv6rx85s1gy3i" path="res://assets/ballBlue_10.png" id="1"]
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[sub_resource type="PhysicsMaterial" id="1"]
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bounce = 0.5
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[sub_resource type="CircleShape2D" id="2"]
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radius = 37.1452
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[node name="Ball" type="RigidBody2D"]
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physics_material_override = SubResource("1")
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gravity_scale = 4.0
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("2")
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151
scenes/main.tscn
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scenes/main.tscn
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[gd_scene load_steps=13 format=3 uid="uid://coq78ajuagqrq"]
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[ext_resource type="Script" path="res://scripts/main.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://dm5jrnxmxnuof" path="res://scenes/ball.tscn" id="2"]
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[ext_resource type="Texture2D" uid="uid://dkq1swbmmxmbq" path="res://assets/Bouncy Platform Long.png" id="3"]
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[sub_resource type="PhysicsMaterial" id="1"]
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bounce = 0.5
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[sub_resource type="CapsuleShape2D" id="2"]
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radius = 28.7617
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height = 309.37
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[sub_resource type="PhysicsMaterial" id="3"]
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bounce = 0.5
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[sub_resource type="PhysicsMaterial" id="4"]
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bounce = 0.5
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[sub_resource type="PhysicsMaterial" id="5"]
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bounce = 0.5
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[sub_resource type="PhysicsMaterial" id="6"]
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bounce = 0.5
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[sub_resource type="PhysicsMaterial" id="7"]
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bounce = 0.5
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[sub_resource type="PhysicsMaterial" id="8"]
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bounce = 0.5
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[sub_resource type="PhysicsMaterial" id="9"]
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bounce = 0.5
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[node name="Main" type="Node"]
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script = ExtResource("1")
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Ball = ExtResource("2")
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[node name="WallContainer" type="Node" parent="."]
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[node name="Wall2" type="StaticBody2D" parent="WallContainer"]
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position = Vector2(948.743, 478.292)
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rotation = -0.264907
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physics_material_override = SubResource("1")
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[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall2"]
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texture = ExtResource("3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall2"]
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rotation = 1.5708
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shape = SubResource("2")
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[node name="Wall7" type="StaticBody2D" parent="WallContainer"]
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position = Vector2(530.235, 200)
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rotation = -1.02983
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physics_material_override = SubResource("3")
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[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall7"]
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texture = ExtResource("3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall7"]
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rotation = 1.5708
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shape = SubResource("2")
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[node name="Wall8" type="StaticBody2D" parent="WallContainer"]
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position = Vector2(653.325, 204.282)
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rotation = 1.07416
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physics_material_override = SubResource("4")
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[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall8"]
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texture = ExtResource("3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall8"]
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rotation = 1.5708
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shape = SubResource("2")
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[node name="Wall4" type="StaticBody2D" parent="WallContainer"]
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position = Vector2(1064.67, 326.032)
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rotation = -1.5708
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physics_material_override = SubResource("5")
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[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall4"]
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texture = ExtResource("3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall4"]
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rotation = 1.5708
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shape = SubResource("2")
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[node name="Wall1" type="StaticBody2D" parent="WallContainer"]
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position = Vector2(215.838, 474.657)
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rotation = 0.315662
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physics_material_override = SubResource("6")
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[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall1"]
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texture = ExtResource("3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall1"]
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rotation = 1.5708
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shape = SubResource("2")
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[node name="Wall5" type="StaticBody2D" parent="WallContainer"]
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position = Vector2(98, 320.82)
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rotation = 1.5708
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physics_material_override = SubResource("7")
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[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall5"]
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texture = ExtResource("3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall5"]
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rotation = 1.5708
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shape = SubResource("2")
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[node name="Wall3" type="StaticBody2D" parent="WallContainer"]
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position = Vector2(464.924, 553.519)
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physics_material_override = SubResource("8")
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[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall3"]
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texture = ExtResource("3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall3"]
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rotation = 1.5708
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shape = SubResource("2")
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[node name="Wall6" type="StaticBody2D" parent="WallContainer"]
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position = Vector2(767.458, 554.361)
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physics_material_override = SubResource("9")
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[node name="Sprite2D" type="Sprite2D" parent="WallContainer/Wall6"]
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texture = ExtResource("3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall6"]
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rotation = 1.5708
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shape = SubResource("2")
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[node name="Ball" parent="." instance=ExtResource("2")]
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position = Vector2(456, 110)
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[node name="Ball2" parent="." instance=ExtResource("2")]
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position = Vector2(300, 97)
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[node name="Ball3" parent="." instance=ExtResource("2")]
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position = Vector2(204, 171)
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[node name="Ball4" parent="." instance=ExtResource("2")]
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position = Vector2(805, 107)
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[node name="Ball5" parent="." instance=ExtResource("2")]
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position = Vector2(987, 130)
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[node name="Ball6" parent="." instance=ExtResource("2")]
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position = Vector2(701, 81)
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9
scripts/main.gd
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extends Node
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@export var Ball: PackedScene
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func _input(event):
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if event.is_action_pressed("click"):
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var new_ball = Ball.instantiate()
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new_ball.position = get_viewport().get_mouse_position()
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add_child(new_ball)
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