Inicio do proxecto.
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04e6f18f19
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2
.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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21
addons/godot-git-plugin/LICENSE
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addons/godot-git-plugin/LICENSE
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MIT License
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Copyright (c) 2016-2023 The Godot Engine community
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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1349
addons/godot-git-plugin/THIRDPARTY.md
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1349
addons/godot-git-plugin/THIRDPARTY.md
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12
addons/godot-git-plugin/git_plugin.gdextension
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addons/godot-git-plugin/git_plugin.gdextension
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[configuration]
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entry_symbol = "git_plugin_init"
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compatibility_minimum = "4.1.0"
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[libraries]
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macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
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windows.editor.x86_64 = "win64/libgit_plugin.windows.editor.x86_64.dll"
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linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
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linux.editor.arm64 = "linux/libgit_plugin.linux.editor.arm64.so"
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linux.editor.rv64 = ""
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addons/godot-git-plugin/plugin.cfg
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addons/godot-git-plugin/plugin.cfg
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[plugin]
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name="Godot Git Plugin"
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description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
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author="twaritwaikar"
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version="v3.1.1"
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script="godot-git-plugin.gd"
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icon.png
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icon.png
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icon.png.import
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icon.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bhxwkp0e2me1u"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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27
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Godot Docs"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.png"
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[editor]
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version_control/plugin_name="GitPlugin"
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version_control/autoload_on_startup=true
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[importer_defaults]
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bitmap={
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"create_from": 0,
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"threshold": 0.5
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}
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