2024-09-11 18:19:06 +02:00
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extends Sprite2D
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var speed = 400
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var angular_speed = PI
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func _process(delta: float) -> void:
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2024-09-11 18:40:57 +02:00
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var direction = 0
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if Input.is_action_pressed("ui_left"):
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direction = -1
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if Input.is_action_pressed("ui_right"):
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direction = 1
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rotation += angular_speed * direction * delta
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2024-09-11 18:19:06 +02:00
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2024-09-11 18:40:57 +02:00
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var velocity = Vector2.ZERO
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if Input.is_action_pressed("ui_up"):
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velocity = Vector2.UP.rotated(rotation) * speed
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2024-09-11 18:19:06 +02:00
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position += velocity * delta
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