godot-docs/scripts/icon.gd

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430 B
GDScript3
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extends Sprite2D
var speed = 400
var angular_speed = PI
func _process(delta: float) -> void:
var direction = 0
if Input.is_action_pressed("ui_left"):
direction = -1
if Input.is_action_pressed("ui_right"):
direction = 1
rotation += angular_speed * direction * delta
var velocity = Vector2.ZERO
if Input.is_action_pressed("ui_up"):
velocity = Vector2.UP.rotated(rotation) * speed
position += velocity * delta