artabro/wire/modules/Jquery/JqueryUI/vex/scripts/vex.js

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(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.vex = f()}})(function(){var define,module,exports;return (function(){function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s}return e})()({1:[function(require,module,exports){
/*
* classList.js: Cross-browser full element.classList implementation.
* 1.1.20170427
*
* By Eli Grey, http://eligrey.com
* License: Dedicated to the public domain.
* See https://github.com/eligrey/classList.js/blob/master/LICENSE.md
*/
/*global self, document, DOMException */
/*! @source http://purl.eligrey.com/github/classList.js/blob/master/classList.js */
if ("document" in window.self) {
// Full polyfill for browsers with no classList support
// Including IE < Edge missing SVGElement.classList
if (!("classList" in document.createElement("_"))
|| document.createElementNS && !("classList" in document.createElementNS("http://www.w3.org/2000/svg","g"))) {
(function (view) {
"use strict";
if (!('Element' in view)) return;
var
classListProp = "classList"
, protoProp = "prototype"
, elemCtrProto = view.Element[protoProp]
, objCtr = Object
, strTrim = String[protoProp].trim || function () {
return this.replace(/^\s+|\s+$/g, "");
}
, arrIndexOf = Array[protoProp].indexOf || function (item) {
var
i = 0
, len = this.length
;
for (; i < len; i++) {
if (i in this && this[i] === item) {
return i;
}
}
return -1;
}
// Vendors: please allow content code to instantiate DOMExceptions
, DOMEx = function (type, message) {
this.name = type;
this.code = DOMException[type];
this.message = message;
}
, checkTokenAndGetIndex = function (classList, token) {
if (token === "") {
throw new DOMEx(
"SYNTAX_ERR"
, "An invalid or illegal string was specified"
);
}
if (/\s/.test(token)) {
throw new DOMEx(
"INVALID_CHARACTER_ERR"
, "String contains an invalid character"
);
}
return arrIndexOf.call(classList, token);
}
, ClassList = function (elem) {
var
trimmedClasses = strTrim.call(elem.getAttribute("class") || "")
, classes = trimmedClasses ? trimmedClasses.split(/\s+/) : []
, i = 0
, len = classes.length
;
for (; i < len; i++) {
this.push(classes[i]);
}
this._updateClassName = function () {
elem.setAttribute("class", this.toString());
};
}
, classListProto = ClassList[protoProp] = []
, classListGetter = function () {
return new ClassList(this);
}
;
// Most DOMException implementations don't allow calling DOMException's toString()
// on non-DOMExceptions. Error's toString() is sufficient here.
DOMEx[protoProp] = Error[protoProp];
classListProto.item = function (i) {
return this[i] || null;
};
classListProto.contains = function (token) {
token += "";
return checkTokenAndGetIndex(this, token) !== -1;
};
classListProto.add = function () {
var
tokens = arguments
, i = 0
, l = tokens.length
, token
, updated = false
;
do {
token = tokens[i] + "";
if (checkTokenAndGetIndex(this, token) === -1) {
this.push(token);
updated = true;
}
}
while (++i < l);
if (updated) {
this._updateClassName();
}
};
classListProto.remove = function () {
var
tokens = arguments
, i = 0
, l = tokens.length
, token
, updated = false
, index
;
do {
token = tokens[i] + "";
index = checkTokenAndGetIndex(this, token);
while (index !== -1) {
this.splice(index, 1);
updated = true;
index = checkTokenAndGetIndex(this, token);
}
}
while (++i < l);
if (updated) {
this._updateClassName();
}
};
classListProto.toggle = function (token, force) {
token += "";
var
result = this.contains(token)
, method = result ?
force !== true && "remove"
:
force !== false && "add"
;
if (method) {
this[method](token);
}
if (force === true || force === false) {
return force;
} else {
return !result;
}
};
classListProto.toString = function () {
return this.join(" ");
};
if (objCtr.defineProperty) {
var classListPropDesc = {
get: classListGetter
, enumerable: true
, configurable: true
};
try {
objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc);
} catch (ex) { // IE 8 doesn't support enumerable:true
// adding undefined to fight this issue https://github.com/eligrey/classList.js/issues/36
// modernie IE8-MSW7 machine has IE8 8.0.6001.18702 and is affected
if (ex.number === undefined || ex.number === -0x7FF5EC54) {
classListPropDesc.enumerable = false;
objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc);
}
}
} else if (objCtr[protoProp].__defineGetter__) {
elemCtrProto.__defineGetter__(classListProp, classListGetter);
}
}(window.self));
}
// There is full or partial native classList support, so just check if we need
// to normalize the add/remove and toggle APIs.
(function () {
"use strict";
var testElement = document.createElement("_");
testElement.classList.add("c1", "c2");
// Polyfill for IE 10/11 and Firefox <26, where classList.add and
// classList.remove exist but support only one argument at a time.
if (!testElement.classList.contains("c2")) {
var createMethod = function(method) {
var original = DOMTokenList.prototype[method];
DOMTokenList.prototype[method] = function(token) {
var i, len = arguments.length;
for (i = 0; i < len; i++) {
token = arguments[i];
original.call(this, token);
}
};
};
createMethod('add');
createMethod('remove');
}
testElement.classList.toggle("c3", false);
// Polyfill for IE 10 and Firefox <24, where classList.toggle does not
// support the second argument.
if (testElement.classList.contains("c3")) {
var _toggle = DOMTokenList.prototype.toggle;
DOMTokenList.prototype.toggle = function(token, force) {
if (1 in arguments && !this.contains(token) === !force) {
return force;
} else {
return _toggle.call(this, token);
}
};
}
testElement = null;
}());
}
},{}],2:[function(require,module,exports){
/**
* Expose `parse`.
*/
module.exports = parse;
/**
* Tests for browser support.
*/
var innerHTMLBug = false;
var bugTestDiv;
if (typeof document !== 'undefined') {
bugTestDiv = document.createElement('div');
// Setup
bugTestDiv.innerHTML = ' <link/><table></table><a href="/a">a</a><input type="checkbox"/>';
// Make sure that link elements get serialized correctly by innerHTML
// This requires a wrapper element in IE
innerHTMLBug = !bugTestDiv.getElementsByTagName('link').length;
bugTestDiv = undefined;
}
/**
* Wrap map from jquery.
*/
var map = {
legend: [1, '<fieldset>', '</fieldset>'],
tr: [2, '<table><tbody>', '</tbody></table>'],
col: [2, '<table><tbody></tbody><colgroup>', '</colgroup></table>'],
// for script/link/style tags to work in IE6-8, you have to wrap
// in a div with a non-whitespace character in front, ha!
_default: innerHTMLBug ? [1, 'X<div>', '</div>'] : [0, '', '']
};
map.td =
map.th = [3, '<table><tbody><tr>', '</tr></tbody></table>'];
map.option =
map.optgroup = [1, '<select multiple="multiple">', '</select>'];
map.thead =
map.tbody =
map.colgroup =
map.caption =
map.tfoot = [1, '<table>', '</table>'];
map.polyline =
map.ellipse =
map.polygon =
map.circle =
map.text =
map.line =
map.path =
map.rect =
map.g = [1, '<svg xmlns="http://www.w3.org/2000/svg" version="1.1">','</svg>'];
/**
* Parse `html` and return a DOM Node instance, which could be a TextNode,
* HTML DOM Node of some kind (<div> for example), or a DocumentFragment
* instance, depending on the contents of the `html` string.
*
* @param {String} html - HTML string to "domify"
* @param {Document} doc - The `document` instance to create the Node for
* @return {DOMNode} the TextNode, DOM Node, or DocumentFragment instance
* @api private
*/
function parse(html, doc) {
if ('string' != typeof html) throw new TypeError('String expected');
// default to the global `document` object
if (!doc) doc = document;
// tag name
var m = /<([\w:]+)/.exec(html);
if (!m) return doc.createTextNode(html);
html = html.replace(/^\s+|\s+$/g, ''); // Remove leading/trailing whitespace
var tag = m[1];
// body support
if (tag == 'body') {
var el = doc.createElement('html');
el.innerHTML = html;
return el.removeChild(el.lastChild);
}
// wrap map
var wrap = map[tag] || map._default;
var depth = wrap[0];
var prefix = wrap[1];
var suffix = wrap[2];
var el = doc.createElement('div');
el.innerHTML = prefix + html + suffix;
while (depth--) el = el.lastChild;
// one element
if (el.firstChild == el.lastChild) {
return el.removeChild(el.firstChild);
}
// several elements
var fragment = doc.createDocumentFragment();
while (el.firstChild) {
fragment.appendChild(el.removeChild(el.firstChild));
}
return fragment;
}
},{}],3:[function(require,module,exports){
/**
* Code refactored from Mozilla Developer Network:
* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
*/
'use strict';
function assign(target, firstSource) {
if (target === undefined || target === null) {
throw new TypeError('Cannot convert first argument to object');
}
var to = Object(target);
for (var i = 1; i < arguments.length; i++) {
var nextSource = arguments[i];
if (nextSource === undefined || nextSource === null) {
continue;
}
var keysArray = Object.keys(Object(nextSource));
for (var nextIndex = 0, len = keysArray.length; nextIndex < len; nextIndex++) {
var nextKey = keysArray[nextIndex];
var desc = Object.getOwnPropertyDescriptor(nextSource, nextKey);
if (desc !== undefined && desc.enumerable) {
to[nextKey] = nextSource[nextKey];
}
}
}
return to;
}
function polyfill() {
if (!Object.assign) {
Object.defineProperty(Object, 'assign', {
enumerable: false,
configurable: true,
writable: true,
value: assign
});
}
}
module.exports = {
assign: assign,
polyfill: polyfill
};
},{}],4:[function(require,module,exports){
// classList polyfill for old browsers
require('classlist-polyfill')
// Object.assign polyfill
require('es6-object-assign').polyfill()
// String to DOM function
var domify = require('domify')
// Use the DOM's HTML parsing to escape any dangerous strings
var escapeHtml = function escapeHtml (str) {
if (typeof str !== 'undefined') {
var div = document.createElement('div')
div.appendChild(document.createTextNode(str))
return div.innerHTML
} else {
return ''
}
}
// Utility function to add space-delimited class strings to a DOM element's classList
var addClasses = function addClasses (el, classStr) {
if (typeof classStr !== 'string' || classStr.length === 0) {
return
}
var classes = classStr.split(' ')
for (var i = 0; i < classes.length; i++) {
var className = classes[i]
if (className.length) {
el.classList.add(className)
}
}
}
// Detect CSS Animation End Support
// https://github.com/limonte/sweetalert2/blob/99bd539f85e15ac170f69d35001d12e092ef0054/src/utils/dom.js#L194
var animationEndEvent = (function detectAnimationEndEvent () {
var el = document.createElement('div')
var eventNames = {
'animation': 'animationend',
'WebkitAnimation': 'webkitAnimationEnd',
'MozAnimation': 'animationend',
'OAnimation': 'oanimationend',
'msAnimation': 'MSAnimationEnd'
}
for (var i in eventNames) {
if (el.style[i] !== undefined) {
return eventNames[i]
}
}
return false
})()
// vex base CSS classes
var baseClassNames = {
vex: 'vex',
content: 'vex-content',
overlay: 'vex-overlay',
close: 'vex-close',
closing: 'vex-closing',
open: 'vex-open'
}
// Private lookup table of all open vex objects, keyed by id
var vexes = {}
var globalId = 1
// Private boolean to assist the escapeButtonCloses option
var isEscapeActive = false
// vex itself is an object that exposes a simple API to open and close vex objects in various ways
var vex = {
open: function open (opts) {
// Check for usage of deprecated options, and log a warning
var warnDeprecated = function warnDeprecated (prop) {
console.warn('The "' + prop + '" property is deprecated in vex 3. Use CSS classes and the appropriate "ClassName" options, instead.')
console.warn('See http://github.hubspot.com/vex/api/advanced/#options')
}
if (opts.css) {
warnDeprecated('css')
}
if (opts.overlayCSS) {
warnDeprecated('overlayCSS')
}
if (opts.contentCSS) {
warnDeprecated('contentCSS')
}
if (opts.closeCSS) {
warnDeprecated('closeCSS')
}
// The dialog instance
var vexInstance = {}
// Set id
vexInstance.id = globalId++
// Store internally
vexes[vexInstance.id] = vexInstance
// Set state
vexInstance.isOpen = true
// Close function on the vex instance
// This is how all API functions should close individual vexes
vexInstance.close = function instanceClose () {
// Check state
if (!this.isOpen) {
return true
}
var options = this.options
// escapeButtonCloses is checked first
if (isEscapeActive && !options.escapeButtonCloses) {
return false
}
// Allow the user to validate any info or abort the close with the beforeClose callback
var shouldClose = (function shouldClose () {
// Call before close callback
if (options.beforeClose) {
return options.beforeClose.call(this)
}
// Otherwise indicate that it's ok to continue with close
return true
}.bind(this)())
// If beforeClose() fails, abort the close
if (shouldClose === false) {
return false
}
// Update state
this.isOpen = false
// Detect if the content el has any CSS animations defined
var style = window.getComputedStyle(this.contentEl)
function hasAnimationPre (prefix) {
return style.getPropertyValue(prefix + 'animation-name') !== 'none' && style.getPropertyValue(prefix + 'animation-duration') !== '0s'
}
var hasAnimation = hasAnimationPre('') || hasAnimationPre('-webkit-') || hasAnimationPre('-moz-') || hasAnimationPre('-o-')
// Define the function that will actually close the instance
var close = function close () {
if (!this.rootEl.parentNode) {
return
}
// Run once
this.rootEl.removeEventListener(animationEndEvent, close)
this.overlayEl.removeEventListener(animationEndEvent, close)
// Remove from lookup table (prevent memory leaks)
delete vexes[this.id]
// Remove the dialog from the DOM
this.rootEl.parentNode.removeChild(this.rootEl)
// Remove the overlay from the DOM
this.bodyEl.removeChild(this.overlayEl)
// Call after close callback
if (options.afterClose) {
options.afterClose.call(this)
}
// Remove styling from the body, if no more vexes are open
if (Object.keys(vexes).length === 0) {
document.body.classList.remove(baseClassNames.open)
}
}.bind(this)
// Close the vex
if (animationEndEvent && hasAnimation) {
// Setup the end event listener, to remove the el from the DOM
this.rootEl.addEventListener(animationEndEvent, close)
this.overlayEl.addEventListener(animationEndEvent, close)
// Add the closing class to the dialog, showing the close animation
this.rootEl.classList.add(baseClassNames.closing)
this.overlayEl.classList.add(baseClassNames.closing)
} else {
close()
}
return true
}
// Allow strings as content
if (typeof opts === 'string') {
opts = {
content: opts
}
}
// `content` is unsafe internally, so translate
// safe default: HTML-escape the content before passing it through
if (opts.unsafeContent && !opts.content) {
opts.content = opts.unsafeContent
} else if (opts.content) {
opts.content = escapeHtml(opts.content)
}
// Store options on instance for future reference
var options = vexInstance.options = Object.assign({}, vex.defaultOptions, opts)
// Get Body Element
var bodyEl = vexInstance.bodyEl = document.getElementsByTagName('body')[0]
// vex root
var rootEl = vexInstance.rootEl = document.createElement('div')
rootEl.classList.add(baseClassNames.vex)
addClasses(rootEl, options.className)
// Overlay
var overlayEl = vexInstance.overlayEl = document.createElement('div')
overlayEl.classList.add(baseClassNames.overlay)
addClasses(overlayEl, options.overlayClassName)
if (options.overlayClosesOnClick) {
rootEl.addEventListener('click', function overlayClickListener (e) {
if (e.target === rootEl) {
vexInstance.close()
}
})
}
bodyEl.appendChild(overlayEl)
// Content
var contentEl = vexInstance.contentEl = document.createElement('div')
contentEl.classList.add(baseClassNames.content)
addClasses(contentEl, options.contentClassName)
contentEl.appendChild(options.content instanceof window.Node ? options.content : domify(options.content))
rootEl.appendChild(contentEl)
// Close button
if (options.showCloseButton) {
var closeEl = vexInstance.closeEl = document.createElement('div')
closeEl.classList.add(baseClassNames.close)
addClasses(closeEl, options.closeClassName)
closeEl.addEventListener('click', vexInstance.close.bind(vexInstance))
contentEl.appendChild(closeEl)
}
// Add to DOM
document.querySelector(options.appendLocation).appendChild(rootEl)
// Call after open callback
if (options.afterOpen) {
options.afterOpen.call(vexInstance)
}
// Apply styling to the body
document.body.classList.add(baseClassNames.open)
// Return the created vex instance
return vexInstance
},
// A top-level vex.close function to close dialogs by reference or id
close: function close (vexOrId) {
var id
if (vexOrId.id) {
id = vexOrId.id
} else if (typeof vexOrId === 'string') {
id = vexOrId
} else {
throw new TypeError('close requires a vex object or id string')
}
if (!vexes[id]) {
return false
}
return vexes[id].close()
},
// Close the most recently created/opened vex
closeTop: function closeTop () {
var ids = Object.keys(vexes)
if (!ids.length) {
return false
}
return vexes[ids[ids.length - 1]].close()
},
// Close every vex!
closeAll: function closeAll () {
for (var id in vexes) {
this.close(id)
}
return true
},
// A getter for the internal lookup table
getAll: function getAll () {
return vexes
},
// A getter for the internal lookup table
getById: function getById (id) {
return vexes[id]
}
}
// Close top vex on escape
window.addEventListener('keyup', function vexKeyupListener (e) {
if (e.keyCode === 27) {
isEscapeActive = true
vex.closeTop()
isEscapeActive = false
}
})
// Close all vexes on history pop state (useful in single page apps)
window.addEventListener('popstate', function () {
if (vex.defaultOptions.closeAllOnPopState) {
vex.closeAll()
}
})
vex.defaultOptions = {
content: '',
showCloseButton: true,
escapeButtonCloses: true,
overlayClosesOnClick: true,
appendLocation: 'body',
className: '',
overlayClassName: '',
contentClassName: '',
closeClassName: '',
closeAllOnPopState: true
}
// TODO Loading symbols?
// Include escapeHtml function on the library object
Object.defineProperty(vex, '_escapeHtml', {
configurable: false,
enumerable: false,
writable: false,
value: escapeHtml
})
// Plugin system!
vex.registerPlugin = function registerPlugin (pluginFn, name) {
var plugin = pluginFn(vex)
var pluginName = name || plugin.name
if (vex[pluginName]) {
throw new Error('Plugin ' + name + ' is already registered.')
}
vex[pluginName] = plugin
}
module.exports = vex
},{"classlist-polyfill":1,"domify":2,"es6-object-assign":3}]},{},[4])(4)
});